Updated my texture modding tool.
It supports more .uasset files and more .dds files.
And possible to use uncompressed format instead of BCn formats.
https://t.co/3hCxKJRMSF
I made a Blender I/O for DDS textures.
It's for testing my DDS-TGA converter, but I think it's also useful for someone. (like who is working on ripped models from non-UE games)
So, it can inject textures.
No need to think about dds formats. It'll convert them to the same formats as your assets, and generate mips if the assets have.
Also, you can use an uncompressed format instead of BC1.
Join the new server.
OpenFF7R looks almost dead for me because most of the 7R experts moved to the new server.
I mean, you can't get good help about modding in OpenFF7R, but you can in the new server.
Hey everyone! A new #discord for #FFVIIRemake appears! It’s still new and we have ironed out most of the kinks 🤞It’s a place to share WIPs, artwork, theories, and community love for #FFVIIR and the compilation. Hope to see you there.
https://t.co/J43AHwU3TS
I'm working on KH3 support.
Better normal than psk, better skeleton than gltf, better weights than umodel.
And able to rewrite animations and meshes. (no need UE4 to cook .uasset)