When I tried Arjun out last night I thought;
This a character with strong offense/setplay with a focus on controlling space, but antiairs take serious mental, Capcom succeeded in making a real specialist character again?
Then I woke up to see L/M tackle have air invul-
bruh
I was just practicing whiff punishes inbetween classes and found this insane conversion mid-screen:
Delay sonic boom is genuinely magical if you have the execution.
I'm still so disappointed I couldn't make it to roundhouse this year. It's motivation to study hard so I can get this college thing over and done with.
The true Midbest. This championship was a long time coming for @Dual_Kevin but @TachikawaBR made him work for it lol.
Genuinely one of the most hype sf6 top 8s of this game's run.
Barely missed top 8.
A little disappointed in myself, I played so passive for some reason today. Either way, It's still my best performance outside the Midwest.
PR is such a nice place and First Attack 2026 was such an amazing experience, ahead of the curve on all fronts!
Watch Street Fighter 6 on Twitch to receive a Guile color inspired by the Street Fighter movie. Perfect time to also tune in to the Street Fighter 6 Red Carpet Rumble with Twitch Rivals starting at 1pm PT today.
π₯ Timing and Code Details - https://t.co/HkHRN4PZwS
Touched down in San Juan.
I can't wait for my First; "First Attack".
I'll get to see some family too, and explore the island after.
However there's a bunch of strong players in the way this Friday so it's hard to focus on anything else.
Super excited to learn.
@Bari_414 There's no such thing as getting "worse" in fighting games unless you stop playing, just developing and refining.
If you feel as though you're getting worse, that's because you've evolved a new strategy, and it is just unrefined.
(Which can happen completely unconsciously btw.)
@Abelx152 This starter you came up with is actually pretty good too if you're choosing not to do any crazy stun frame kill stuff like the other combo I shared.
I would personally just finish it with the new 5MP 2HP loop post 5HK pushback change.
@Abelx152 In general, the 6MK loop is the lowest damage but the easiest, and the double 2MP triple boom loop is the hardest but most damaging.
This loop starts with a variable frame kill set up that I came up with and is 99% optimal, minus the ridiculous 3HK boom or micro walk.
I did quite a bit of testing and unfortunately I don't think this is super practical, only works on certain characters with a specific distance DP punish.
However it was super saucy so I had to share.
Going live today at 4:00pm CST.
If you're interested in watching a new gen learn UMVC3 for the first time and then react to the Arjun Trailer at 6. Tune in
https://t.co/TrfJ36Zocz
to hang.
@sledgehammer091 Guile beats Ken slightly but it's not by a lot, delay MP+DP os completely shuts down jinrai, your neutral is stronger at 2/4 range. Although wake up OD fireball is really annoying when zoning and like most guile matchups it's many confirms vs every hit being a slot machine.
I played so stupid today but at least it gave some hype moments. I can't be too mad since I've had no time to practice lately.
7th place though, I still believe I can do better.
Anyways "what the heck is that?"
@ArtificialHolly Guile's lvl1 has a lot of specific limit cases, usually related to juggle points. Which specifically affects the new buff. Also microwalk charge storage lvl3 just doesn't work half the time too even when it goes the right way lol.
This week I gotta focus on school + practicing sf6 for the C3 regional coming up this weekend- However I was able to pick up a classic for a seriously good deal, and with the rollback support making seemingly good progress;
Should I stream learning UMVC3 for the first time?
Unbelievably disappointed in this run. It's as if I hardly started the tournament.
I feel awful, but there's only one way forward now. So there's no sense in whining about variance or balance.
Time to learn.
If you're here and would like to get some casuals, let me know.