@jonnittiFGC I do agree is company’s fault when they don’t put any real effort to teach real fundamentals of fighting games in their tutorials, or make anything more friendly to newcomers like a section of progression to feel rewarded on the game by learning.
@jonnittiFGC Not the same, when you loose in a 5v5 you can split the guilt so you dont feel like a ass loser, because “my teammates weren’t as good as me” in a 1v1 you lose and is all your fault because you ass and that is what newcomers dont like about. Is just obvious
@GonzoFGC A 1v1 game would’ve been the right choice for casuals and competitive players instead of 2v2 fast-paced tagteam that doesnt even look good for the amount of things you have in the screen. No wonder why new and old fighting game players took that ass game seriously
@izanagi2345@xDevil_cod@GwenpostingTTV And even for players that aren’t that new in the community play that ass game lol i’m glad this happen, maybe they think and analyze better the market in fgc and fix their mistakes
@izanagi2345@xDevil_cod@GwenpostingTTV Making the game 1v1 initially would have been the best choice for them, a 2v2 fast-paced tagteam fighting game is not quite the best subgenre for new players to come to the fgc, they ruined it all trying to make something that should’ve been simplier for new players
@BvgCrusade22648 El juego esta en super early access, no tiene ni 2 semanas, el mundo en que estamos ni siquiera es el mundo que nos prometieron(el modo aventura que esta bloqueado) y aun así este “eco de orbis” se siente vivo, a ver si leemos e informamos un poco lo que jugamos/compramos,