MoonBit v0.10.4 is here!🌙
New `extend` syntax, default values for or-patterns, and expanded support for the new native backend — now enabled by default for debug builds on macOS Apple Silicon.
Full updates:https://t.co/FaaGDj66tB
#MoonBit#moonbitlang
Accepted for publication at IEEE Transactions on Software Engineering, this paper explores LLM code generation for no-resource programming languages.
Paper: https://t.co/o17vfqu01c
Despite limited public resources at the time of evaluation, MoonBit remained competitive across multiple code generation tasks.
The evaluation was based on early 2024 data — while MoonBit’s ecosystem, tooling, and code resources have continued to grow significantly since then.
#IEEE #moonbit
MoonBit's new native backend is now available for public testing on Windows!😁
Download the nightly version of MoonBit right now and give it a try!
Experience the blazing-fast compilation speed of the new native backend🔥
Feedback is very welcome.
#moonbitlang#MoonBit
MoonXi-net brings PyTorch-style deep learning training to MoonBit 🌙
Type-safe, extensible, GPU-supported — with the author reporting ~2× PyTorch training speed after operator fusion.
Full details: https://t.co/zRMxMRYM36
#pytorch#GPU#MoonBit
A WebAssembly optimization toolkit written in MoonBit 🌙
It supports encoding/decoding, validation, fuzz testing, and optimization passes — with an author-shared result showing ~6.4MB size reduction on optimized output.
Thanks to @jtenner for building this.
https://t.co/GGI8VSxvgr
#webassembly #MoonBit
🚀 MoonBit Community Online Meetup #14 is coming!
We’ll cover MoonBit 0.10.0 highlights — polymorphic traits, template syntax, V128 support — and a new native backend, plus what’s next !
Live Q&A with @bobzhang1988.
📅Add to calendar: https://t.co/NXGa6R04NO
MoonBit v0.10.0 is here 🌙
A new step toward MoonBit 1.0, with updates across the language, toolchain, and ecosystem.
Full updates:https://t.co/ACDA5ks5Tr
MoonBit's new native backend is now available for early testing! 🚀
Want to try it right now? Just switch to the nightly version and set the environment variable:`MOONBIT_NEW_NATIVE=1`
Give it a spin and let us know how it goes!
#MoonBit#moonbitlang
MoonBit can build compilers, tools… and now a highly complete Minecraft-inspired voxel game 🧱
MoonCraft is written in MoonBit with zero dependencies — featuring world generation, blocks, lighting, raycasting, and more.👉https://t.co/t7PlUnCOaX
Amazing work by @HydrangeaKokic 👏
MoonBit is building a new native backend 😁(direct object file output, no C/LLVM dependency) to deliver significantly faster compilation.
#MoonBit#moonbitlang