Head of Reality Labs Developer Success @ Meta | Previous VP @ EA | GM of Xbox Live & Head of Hololens Software, Father, Husband, Gamer, Coder, Skier, Surfer
We invited 100+ creators to join us in NYC for our first-ever Worlds Creator Academy bootcamp ๐จโ๐ป
Attendees worked with expert creators, enhanced their skills and each published a mobile world ๐๐ฑ
See highlights and join future academies ๐ https://t.co/NsatEpEe32
Today is Day 1 at #GDC2025 ๐, and I had an incredible experience working with game developers from all over the world and meeting many of you in person.
I had the opportunity to share the stage with two talented Meta engineers, and I was beyond grateful to see a completely packed room, zero empty seats! ๐คฏ๐ฅ
My part of the talk focused on the Colocated MR Drawing Prototype I built for GDC, which leverages the Passthrough Camera Access API along with a variety of features such as (Passthrough, Controller Tracking, Hand Tracking, Multiplayer, XR Sim, Immersive Debugger, & more)
๐กThe response has been amazing so far! Many devs shared their excitement about PCA, and we had some fantastic questions, which Iโll be sharing soon!
Hello Everyone! ๐๐
๐ข Today, I am very excited to announce a new chapter in my career. Iโve made the big decision to join Meta as a Developer Advocate ๐ to support developers and products as well, all in an effort to help build the future of computing.
Many of you know that Iโve been creating YouTube content specifically for XR over the last 5 years. For the first 3 years, it was a side hobby, but then I quit my developer job to focus 100% of my time on YouTube. I also launched Learn XR, where Iโve taught and continue to teach people around the world about VR and AR development. Honestly, itโs been a dream come true, and that part of my life isnโt changing. With my acceptance of the position at Meta, you'll see me more at events and on Meta-owned channels, continuing to support you in building for XR and beyond.
๐ก๐ฟ๐ค๐๐จ ๐ฉ๐๐๐จ ๐ข๐๐๐ฃ ๐โ๐ก๐ก ๐จ๐ฉ๐ค๐ฅ ๐ข๐๐ ๐๐ฃ๐ ๐๐ค๐ช๐๐ช๐๐ ๐๐ค๐ฃ๐ฉ๐๐ฃ๐ฉ?
Absolutely not. Iโll keep creating content for years to come, thatโs part of who I am. I love learning new tools, SDKs, programming languages / features, and sharing that knowledge with all of you. Iโll continue sharing on YouTube, X, Instagram, and other social platforms because I truly believe there will always be a need to help developers overcome barriers through educational content.
๐ก๐๐๐ก๐ก ๐ ๐จ๐ฉ๐๐ก๐ก ๐๐ ๐ข๐๐ ๐๐ฃ๐ ๐ฃ๐ค๐ฃ-๐๐๐ฉ๐ ๐๐ค๐ฃ๐ฉ๐๐ฃ๐ฉ?
Absolutely. Iโll be shifting my focus from hardware to purely development, which is how I started on YouTube. I made tons of AR Foundation and XR Toolkit videos that were hardware-agnostic, and I think thatโs what made my channel so helpful to many of you. Moving forward, Iโll focus on XR tools within game engines, AI, and programming tips, as those apply to pretty much any device on the market.
๐ก๐ฝ๐ช๐ฉ ๐ฌ๐๐ฎ ๐๐๐ ๐ ๐๐๐ค๐ค๐จ๐ ๐๐๐ฉ๐?
Ever since I started making XR content, I saw so much interest from so many different devs in building XR experiences, but the cost of entry into XR was incredibly high. XR devices were practically unreachable for indie developers or hobbyists. Meta has been lowering those barriers with more accessible hardware and tools. Their ability to move fast as a company, create amazing products, and pivot to make XR practical has been truly inspiring. In talking with the team, they really care about developer success. Your success will enable the future. You're going to build the cool and exciting experiences that will bring all the people to come back day after day. And, I'm excited to help you do it.
This is a decision that took me half a year to make a reality. While Iโve loved working as a solo creator, I soon realized that to make a bigger impact, I needed to pivot. In my mind, this change will allow me to help even more people, not only through videos but also by participating in many future in-person events. Iโll continue making plenty of XR content (which I love), though probably not as much at first since Iโm going through onboarding. But as I get more familiar with my new Dev Advocate role, Iโll gradually bring it back to a regular schedule while adding more content on Meta channels as well.
Iโm super excited about the ๐ FUTURE! and I canโt wait to keep helping you bring your ideas to reality!
Best,
Dilmer
#developers #meta #xr
we're incredibly stoked to announce that skate. will be launching in Early Access in 2025. we'll share more details on what to expect in the coming months.
if you're passionate about skate. and interested in joining the Full Circle team, check out the link below for the roles we are hiring for! ๐น
https://t.co/EEXhVMHhY4
With M-Corp gone, itโs time to take back the city and get to work restoring San Vansterdam. Console playtesting coming this Fall. Sign-up for your chance to playtest at https://t.co/zTxV7wUCVh.ย #skate#gaming
the July playtest was the first time we let skate. insiders explore the early stages of San Vansterdam and skate through the city. if you wanna roll with us be sure to become a skate. insider today. ๐
https://t.co/zTxV7wU55J