Yearly censuses, irregular sidequests. Advancing MCSR one datapoint at a time. Independent project.
Presented by @orthounderscore and co., pfp @AshesOfATaken
Welcome to the official Twitter account for the MCSR Census Project!
We endeavour to capture demographic and social trends/phenomena in the MCSR community, informing community growth and content strategy. Our flagship deliverable is the MCSR Census, which runs every summer.
@Eclipse__Blue@play_gridlock@EvilGeniuses Qualitatively and quantitatively, MCSR definitely is on par with big-name events like MCC and co.; the Mojang endorsement only adds to our success. Newer gamemodes like Draftout ad Gridlock add variety to the mix too!
Couriway's 10,000th speedrun and the @play_gridlock x @EvilGeniuses panel were very well-received, averaging 12,131 and 8,404 CCV respectively.
Once again, congratulations to Couri for this immense achievement, and to MCSR for proving its potential over a successful TwitchCon!
One more note: the viewership peak of 56,941 (17:15 CET) was set during the showmatch between Feinberg and Hax, apt homage to the very event that catapaulted MCSR into the stratosphere.
As for bracket matches, the viewership peak of 43,989 was recorded during the finals (16:35).
Viewership for @TubboLive's Midoffs LIVE! GGs to production, casters, players and coaches - the matches were nothing short of spectacular, and really let MCSR's tight-knit, supportive and approachable natures shine through.
This event averaged 33,411 CCV, and peaked at 56,941.
Having looked into the "spirit of MCSR" in past surveys, I can't agree more with what @realcouri had to say about MCSR. We pride ourselves in dedication, competitveness and also the never-ending quest for community betterment, to which this event stands as a powerful testament.
Thank you for doing the Pre-census Consultation for the 2026 MCSR Census! This infographic lays out some summary statistics for the questions asked, as well as decisions we made regarding census format and potential new items.
The 2026 Census will release on 12 July, at 8AM ET.
The Last Chance Qualifiers of MCSR Ranked World Championships averaged 18,689 CCV over 7.45 hours, with a peak of 25,937 (Sunday 14:44 ET).
5 talented runners will join 7 direct-qualifiers in Los Angeles, to play in front of a live audience of 1,200 on the weekend of June 20!
Shoutouts to @MCSR_Ranked for organising and producing yet another season of absolute Cinema - Take some time to tell them what you think in this feedback form!
https://t.co/3OcYOpfLkS
Viewership tracking returns next weekend, for the LCQs of the Minecraft World Championship.
Weekend 2 of MCSR Ranked Playoffs S10 yielded impressive viewership, averaging 35,117 CCV across 14 hours and peaking at 46,921 during Grand Finals Seed 7.
Notably, 5 of 8 sets this weekend went to a decider seed, testing not only runners' dexterity, but also viewers' hearts.
MCSR Ranked Season 10 Playoffs started off with 10 hours of spectacular RO16 games, many a ruined pick'em, and 26393 average CCV.
Live CCV peaked at 34330 (Sunday, 3:40pm ET). Notably, @LudwigAhgren's return to co-streaming contributed significantly to the pickup in viewercount.
10 weeks later, the 2025 Census Follow-up Survey 2 report is complete! It reports on demographic shifts from recent viewer influxes, and seasonal shifts in lifestyle items. 2 open-ended questions on MCSR's development are also asked.
Read the report here: https://t.co/u8IB6vKa9H
if anyone is/knows anyone running a playoffs watchparty can they reply under this tweet? i'm compiling a list for viewership tracking ���↕️
also, if any artists have done art of runners in playoffs s10 and are willing to be featured on our site, please reply here as well!
The Consultation for the 2026 MCSR Census is live! It covers census data use cases, publicity, structure and scope, and runs until the 26th.
If you have any question ideas about the Census or wish to contribute to it, please participate in this survey!
https://t.co/8Adg3LQcNf
MCSR Ranked's official channels peaked at 9952 CCV at 12:27pm ET on Saturday (6971 + 2981), demonstrating a slight viewer-herding effect due to the absence of traditional viewership heavyweights.
In other news, the 2026 Pre-Census Consultation (11-26 May) drops in 4 hours!
MCSR Ranked Season 10 Playoffs started off with 10 hours of spectacular RO16 games, many a ruined pick'em, and 26393 average CCV.
Live CCV peaked at 34330 (Sunday, 3:40pm ET). Notably, @LudwigAhgren's return to co-streaming contributed significantly to the pickup in viewercount.
A big thank you to @Evajk_04@jungletemples@_DestEmu and lilac for helping with tracking!
We look forward to seeing the numbers the bracket will bring! Playoffs viewership stats will be updated after every weekend, but a S10 viewership report is unlikely.
The Last Chance Qualifiers of MCSR Ranked Season 10 peaked at 15331 CCV (down 8% season-on-season), but posted an impressive average viewer count of 13015 over 4.75 hours, despite fluctuating stream health.
Congrats to the winners, and GL to all Playoffs participants 🙂↕️