Updated some of the visuals of the map and added a scroll bar that works for PC and mobile. After I implement the different room types, its time to start doing tests of full run-throughs.
#indiegame#indiedev#GameMaker#aseprite#RPG
Getting back into it after a few months, and starting to wrap up the game's main flow of Map > Combat/Dialog > Loot > Upgrades. Ill be posting updates again when I can.
#indiegame#indiedev#roguelike#RPG#aseprite
@AggrendWoW Given the measures taken to help with faction balance on PvP servers, how are the deltas looking for servers across all of SoD? Is the system that was put in place continuing to keep population in line?
At this point I need to cut out some of my planned design for the sake of getting a game released in a reasonable time. That’s what post release updates are for I guess.
#IndieDevs
@GameMakerEngine Objects in Sequences using their own depths instead of the object depths being overwritten by the depth of the Layer the Sequence is created in. Currently depth always remains static for objects in sequences.
I'm still using IDE v2022.1.1.610 because that version does this.
@TheIndieManiac Working on a roguelike where you constantly build new teams to overcome each location's challenges. This is a small showcase on how the combat works.
https://t.co/OiASzDmpCY