@ScottJund The map offering nerf was excessive and should be buffed. My thought is the more you use that offering the higher odds of getting the map. So if you use an offering 5 times its guaranteed or something like that.
@PixelBushYT Exhaustion perks are fine. They all have an up and down side and can not be stacked. Gen regression can be stacked to an insane degree with very few down sides.
@One_Stalky_Boi Tbh, that's the problem with Myers. With Tombstone, he is easily the strongest killer in the game. Without Tombstone, he falls in the bottom 5.
@PixelBushYT Ngl. I really like haste stacking. My favorite build on survivor is a haste stacking build (Blood Pact + Power Of Two). It's fun to go fast. I dont agree that it needs to be removed. If a Clown wants to run PWYF, Rapid, and Batteries to move quickly, then I say let them. π€·ββοΈ
@One_Stalky_Boi Ngl. I dont blame survivors for DCing against Myers. The matches always play the exact same. Either Tombstone Piece and the survivor dies immediately, or their teammates give a ton of stalk, and you dont really get a chase. Not the players fault, but still boring.
@Freckleston63 I always wanted to see some TAS runs! Idk how much the tools will do, but if the runs could be done so it could technically be done by a person, then that'd be really cool.
@CarsonThaGod254@GOREJ1RA 3.5) To me, it's maddening to play with/against the same builds every game (Pain Res DMS as surv & heal perks as killer). To me, a perfect version of DBD is loading into Chaos Shuffling, seeing my perks & going "Okay, these are all useable". But rn, it's "bad, bad, bad, usable"
@CarsonThaGod254@GOREJ1RA 3) My thought is that a totem hunting build should be as useful and viable as a healing build. Or Trapper should be as viable of a pick on killer as Nurse. Not saying they should be equal, but different play styles need to be viable for DBD to be fun.
@CarsonThaGod254@GOREJ1RA My problem with Springtrap is that his power is safe & boring. It feels like BHVR were scared to mess up bc of how popular this IP is. He's just a combo of Huntress, Xeno and Wesker. There isn't any originality and it's beyond disappointing. Look at the previous event killers.
@CarsonThaGod254@GOREJ1RA 1.5) If a perk is deemed too powerful, then they just nerf it into the ground and make it pretty much unusable. Look at Mettle where you basically throw the game trying to get stacks or DS which has a pitiful stun duration. Or perks like Ruin were nerfed into obscurity.
@CarsonThaGod254@GOREJ1RA 1) I agree, I think there is too much entitlement with how people played and the devs felt pressured to change it. I disagree with a lot of changes they've made. (particularly with camping and slugging in the main gamemode) also with perks.
@ANTOPLAY4@GOREJ1RA Just because the devs made the game doesn't mean they know how to play it properly or know the game well from a gameplay level (look at Matthew Cote playing against insta-blinds). I'm talking about them removing strategies that were viable on killer for years (camp slug tunnel)
@GOREJ1RA To elaborate on Springtrap, I think it's a bad chapter because of how unfun Springtrap is to play as / against. His power is a boring, generic, and safe combination of Xeno and Huntress. For what is definitely the most requested chapter of all time, it's a massive disappointment.