#Earth2 Reality Thread 4 is coming online🌎✌️
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2🎂🌍2⃣
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
@theshaneisaac Happy for the essence burn and REALLY excuted to see the sneak peek later on 💥btw I have some questions Shane:
-Can we have a map view in the property marketplace?
-Are there plans to move property ownership into a blockchain?
-What are the updates on the withdrawal system?
@theshaneisaac Looks really fun Shane! Can’t wait to test it with my Oblivion skin 💪🏻 Btw are there still plans to make tiles NFTs? And split/merge properties?
Check out our article explaining the full Character Synthesis system incoming on #E2V1🧬
Life, survival, crafting, vitals, Essence burn, free to play details & much more 🌍✌️
https://t.co/sKftFel0rQ
This release will not only include the foundations for life, but include the beginning of other core systems that will become important long term inside #E2V1.
It also importantly increases potential rewards & utility for #Players holding their land & farming E-ther, especially higher tier & classes, an approach I recently reaffirmed I wanted to ensure we pursue while designing a number of the upcoming features.
This feature release represents one big part of our Q2 2025 #E2V1 version update, but not the only part. The second release scheduled for Q2 will be the initial Mentar teleportation system, another huge foundation being set inside #E2V1. There will be another incoming article covering details of that system including #EPLs, teleportation, perks for T1 & high class land & some other surprises!
A quick note, for #Players who have upgraded their land & secured one of the first 125K T1S tiles for each energy type, the T1S (T1 Special) class supersedes any sub-class you may receive. So if you upgrade and you see Class 2 for example, but your land has the T1S icon mark, it is treated as T1S before Class 2.
As promised, the article released today highlights the depth of the #E2V1 avatar release, as mentioned in my post earlier this week. It also highlights the multiple systems we are working on for this release in order to provide our #Players with some activities to do short term inside our evolving digital world! It should self explain why things are taking a little longer than first anticipated & how this is no longer a simple #avatar spawn & do nothing update.
I am very excited about these updates rolling out & am extremely keen to get this public! I also want to thank our testers who are on standby to begin playing with these updates as they become available this quarter!
On a closing note, I know the Free to Play model will receive some discussion & I am sure there will be varying opinions. I wanted to approach it in a unique way that fits in with our #EcoSim & the ideology I've had for #Earth2 from day 1. Not other does this design take an alternative approach to the promise of loot discovered on a #property being split with the owner but also allows the land owner to request exactly what they are looking for in return for providing life to a free to play #Player.
I think it's a pretty cool concept, say I might want some health potions for my upcoming #Hordes game (or something else) this weekend, so I'm happy to provide a free to play #Player with some E-ther to get their own character going in return for some potions. Or maybe I want them to capture something for me, or find a specific material. There will be an insane amount of different quests landowners can set over time which I find really exciting.
In fact this design approach I've taken is possibly better than the property based loot split as it is not limited to land owned by the #Player providing the E-ther for the quest, which came from the land they own.
We have already implemented a number of the systems set for release this quarter and have been testing them behind closed doors inside #E2V1, but there are some more refinements and additions to make.
There has been a lot of thought & design put into the systems revealed in the article today, both for the short and long term vision of the platform, so I hope everyone enjoys the update & details on what's coming up!
#Earth2 #E2V1 #PlayerOwned #PlayerDriven #LandisKing #Utility $ESS #Future #OpenWorld #Metaverse
@theshaneisaac Thank you very much for the article Shane! Please, could you and the team consider 3 things that won’t take time of devs on E2V1 and would be good for E2 reputation?
1Answer bad reviews on trustpilot and verify account
2Verify token on CMC and other platforms
3Complete web info
@Titogotstoned@haveibeenpwned Just do what you want. No one’s pushing you into E2 anyway. If you don’t believe Shane, just leave the project alone until it fails. Easy.
A lot of companies have reschedules and product delays. Not bothered waiting longer for E2V1, I have other things to do meanwhile :)
@BearworX3D@j_roessl Why don’t you share a full explanation with details and evidence? (Amount due, contract conditions, why you were terminated, etc.)
@Earth2Explorer@Kissy85_@theshaneisaac I thought so… I’m just curious about what E2 says about it. If it was that straightforward, I think Shane would have paid the due amount…