Megaman X7 US Press Event Build - Unused Crimson Fortress/Escape Stage (first stage)
What you're seeing is one of the earliest versions of the first stage , showing how the never-used staircase section would have worked. It's an old version that we only see in old trailers
"Mega Man X5 Improvement Project Addendum" is about to become "Mega Man X5 Tweaks."
Long overdue.
The first release aims to make most changes from the Addendum project available individually, including those additional "hex editor" options that some of you might have missed entirely.
And everything I've been working on for the past couple of years:
🤖 Armor sprites displayed by Parts (the big one)
🤖 Special Weapons (regular and charged) available for all Armors
🤖 Boss Parameters (Health Bars, Leveling System options, damage and speed values for select moves, and reduced idle times)
And a few localization choices that previously were impossible to mix and match:
All the English scripts we've gone through:
🤖 Original PS1 version
🤖 Original PS1 + MMXLC2 changes (what we had up to v1.5)
🤖 Retranslation (what we've had since v1.6), now available with either the new or the original font
And also:
🤖 Japanese, with all the necessary graphics changes included
...And a bunch of Title Screen options. Why not.
The GUI is still a work in progress, obviously, but it's growing daily. I might include a couple of extra things too. The important thing is that every issue under the hood that prevented this from being possible from the start has already been solved.
See you soonnn
alguém lembra de Mario e Luigi Wariance?
Obs: essa parte está como não usada dentro jogo.
pra eu fazer parecer tive que usar alguns recursos do macromedia flash 8.