Crypto Cards v4.0 is now live!
Download or update your game today:
Google Play: https://t.co/fDgQSChamI
App Store: https://t.co/dnPfkPHVmo
Read the full announcement: https://t.co/i9hqkaeOlW
Can you name all six shadow creatures hidden in the deck? I am dying to see if anyone can guess them all.
Which shadow did you spot first? Tell me in the comments ✨
#monstergame#cardgame#mythomon
🎵 Müzik: "Everybody On Your Block" — Lilly Wolf (CC BY) · Jamendo
Designing 100+ Mythomon monsters across 6 elemental realms was a massive creative undertaking. Each one needed a distinct look and lore. Our artists worked tirelessly. Which elemental type usually grabs your attention first?
#buildinpublic#gamedev#indiegame#mobilegame#web3
Building the Monster Collection Album was core to Mythomon. Showing off 100+ unique monsters, their stats, and rarities was a huge task. We used Flutter's flexible UI to make it shine. What's your favorite part of a collector's album?
#buildinpublic#gamedev#indiegame#web3
Choosing Flutter for Mythomon's frontend was a game-changer. One codebase for iOS and Android, incredible dev speed, and a beautiful UI. I can't imagine building it any other way now. What's your go-to mobile framework?
#buildinpublic#gamedev#indiegame#mobilegame#web3#saas
First impressions matter most. We poured a lot into crafting Mythomon's onboarding and splash screens with Flutter. It had to feel smooth and inviting, even for crypto-newbies. What makes an onboarding flow truly great for you?
Devlog #3
Our vision was simple: blend classic mobile fun with modern blockchain mechanics. Mythomon targets collectors, mobile gamers, and crypto enthusiasts alike. What's the biggest hurdle for crypto games to go mainstream?
Traditional mobile games often lack real ownership or economic incentives. That pain point sparked Mythomon: a game where your time and effort actually translate to tangible value. Do you think true play-and-own games are the future?
Mythomon has been live for months, but the journey to get here was a wild ride. Over the next 30 days, I'm pulling back the curtain on how we built it. What's one game you wish had actual asset ownership?