@koenjideck@RichardWinz it's what the video says tho, not very performant to get done deterministically. but i was by no means smart, so i rocked with it. animation remains as the most needy aspect of the game simulation
@koenjideck@RichardWinz the hitboxes are generally offset from the root player position, though some are attached to limbs. mix of both
character hurtbox is based on calculating the world space positions of every limb by rebuilding the skeleton from each joint's transform
Crashout is coming back soon!
With a whole new character, and changes + new moves for all other characters!
Full netcode overhaul!
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