One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB
CAN YOU BELIEVE IT? 2 YEARS WITH JUSTICE! 😤
WE'RE ALWAYS LOOKING FOR NEW RECRUITS!
⚖️ hololive English -Justice- 2nd Anniversary Live: How to Protect JUSTICE!
📅June 27 7PM PDT / June 28 11AM JST
WAITING ROOM ⤵️
https://t.co/O8Xxz9x8xU
#Justice2nd
if the quality of an artist is determined by the depth of emotion their art conveys, moch is one of the greatest artists in our generation.
As someone who lost my mother to illness, this piece brings me to tears every time I see it.
hi ! things i want you to know below !!
i will be away most of the summer since it's the busiest time of year for me ! ☀️ i will most likely only upload art and covers here and there until august - september.
but !!
i plan to be around a lot in the fall ! i've been enjoying the streams and content creation i got to do so far this year, and i want to put more into my online stuff when i have the time to !!
i mentioned my online activity would decrease during the summer before, but i just wanted to make a more official announcement about it. my schedule and activities change a lot, and i often don't fully know what i have coming up or what i want to do until the last minute (i like living life this way when it's in my control lol).
this is kind of good and bad news if you like to watch my streams ! in short, i will be away for a while, but i plan to come back with exciting things !! 🐋🌼🩷
Destiny Bulletin reached out to composer Michael Salvatori following the EoS announcement. Here is his message to the community:
"To the Destiny community, thank you for your kindness and support over these last 12 years.
Writing music for Destiny has been one of the best experiences of my life, and I am truly grateful to all of you who've taken this long 'Journey' with us! Eyes up Guardians!"
You defined the soul of Destiny. Thank you for everything, Michael. 💙
the fact that this is the longest QTE in the franchise means that this is literally the hardest thing Kratos has ever done
easily the greatest QTE in gaming history