@paynelindsey@TenderfootTV@ApplePodcasts Hi Payne, Sent you a message via the website form about podcast sponsorship and partnership opportunity from my True Crime puzzle game. Hope to connect soon
@elonmusk Asking guys on dating apps if they returned their shopping cart was my first line of filter in determining whether we would proceed to pursue a life together. The stats were not great. 😶🌫️ #swipeleft
That moment when your husband unknowingly responds to your anonymous Reddit post and then you confirm it was him and now it��s awkward. #redditconfessions
RIP Dame Maggie Smith - a headstrong woman who knew what she was worth (corrected me to call her Dame) and the best damn Professor McGonagall we could have asked for. 🪄 #harrypotter#DameMaggieSmith#RIPMaggieSmith
We said NO to remote. Being in person is the only way to launch a game in 6 months.
Our private beta officially starts in Jan 2024! Update on the whirlwind first 6 months of @closingtheory:
We shipped our very first TestFlight on August 7th, and since then we’ve shipped 48 more builds. Over 400 people have playtested HOUSE RUSH in person, giving us great feedback and guiding us in our pursuit of building something truly ‘fun’.
But i’m most excited about our Austin dream team coming together…
@nitinrajini and I are now joined by two exceptional founding team members:
@andrew_dizenzo dropped out of med school in his 3rd year to switch into software. After some time at Amazon, he left to follow his passion for gaming and started building his own casual mobile games. We met through a mutual friend (@tybliha) and Andrew started as our founding engineer in September!
While getting her JD, @MethodMarketer, interned at a gaming company and fell in love with the industry. After completing her degree, she immediately pivoted careers to work full time in game marketing, perfecting her craft at Zynga, Glu Mobile, Jam City and more over the next decade. One of our newest angel investors (@chrisakvn) introduced us and Sangita joined as our founding marketer earlier this month!
Andrew and Sangita joining the team have enabled us to do something quite rare:
Ship even faster by spending less time building. Instead, we spend a disproportionate amount of time deciding what to build.
Every week we allocate 1-2 full days on digesting the previous week’s playtest feedback, determining what things to add in, tweak, or remove from the game, and scoping the narrow + critical path forward to put something in the hands of players the following week.
People coming into our office every week to play the game and give us feedback has been instrumental, and our brainstorm days would not have been possible over Zoom. They would have lasted a couple hours max.
This process of rapid iteration and quick feedback cycles has given us the conviction to start our private beta next month, with an international soft launch to soon follow.
If these sound like the type of people you want to work with and this way of working resonates deeply with you, we’re hiring for two more foundational roles:
Game Systems Designer
Unity Engineer
https://t.co/qVCCdzrqYh
Fun pics from this year:
📣Dear all non-Inbox Zero friends,
I went from 52,819 (11k unread) to 0 inbox, 0 unread in 6 hours- thanks to the newest AI tool I used called @clean_email . It’s not hopeless for us. #digitalcleanse#inbox0#AItools also I happen to be your 1000th follower @clean_email 🎉
ChatGPT is powerful.
I've prepared a resource that is a compilation of all ChatGPT resources.
It is FREE only for 24 hours.
To get it,
1. Like
2. Retweet
3. Comment '🎉'
I'll send it to you for FREE.
You must be following me or I can't send it.