Devlog 121 - Got better performance by disabling more box colliders when in map zoom, depending on player distance. Made double-jumps more "sonic-y".
Sometimes game dev really feels like a climb vvvvvvv
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@TonyDungy Coach: What a joy it was as a Colts fan during your tenor, and to be brothers in Christ. If you see this, would you jot a note to my sons Luke (10) and Sam (3) for their Colts bday party this week to encourage them in the faith? It would mean so much.
Numbers 6:24-26
Devlog 156: Placed 250/500 coins in L1. Performance STALLED: system was calculating offscreen culls for each, so I overhauled the coin spawn system!
My promise to you: cram as many shinies into this game as possible @ 50FPS+
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Devlog 154: I decided to turn fences and ladders into a tilemap for streamlined placement, and I can make more interesting shapes than just rectangles now.
Clipped a spike there, but the dev ring saved me π
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@GrimGames_dev I realized I ripped off their fence outline color last weekπ but it's too late it looks so good on all my level color schemes! Thanks for checking in, keep up the good work - love seeing your updates.
Devlog 153: Did more level design and enemy design. This new enemy is an expression of my vision to make some enemies more like obstacles for better platforming.
It's the Fline Jr. combo, hold the fries.π
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@SKnightComposer Hi Sarah, thanks for the interest, but I'm already lined up for now. If anything changes, will let you know. Glad for the interest in the game! Cheers