Fan built Virtual Reality experience created with Unreal Engine. Based on the Universal Studios Orlando attraction. MIB 900 Club Member @mibaavr.bsky.social
It’s becoming increasingly clear that anytime I lose the ability to authorize ASB for USB debugging the solution is to uninstall/reinstall EVERYTHING + factory reset of the headset.
What a waste of time.
Meta Developer Hub: great when it works, garbage when it doesn’t
@subarudriver14 MIB has some of the highest guest satisfaction scores at Universal and it’s the equivalent of an omnimover. Why change something that works?
Added a pull grab and now scoring is tied to a specific zapper- paving the way for future multiplayer implementation.
Special thanks to Zach for the programming help.