Cloud Paint V2 is now available!
Cloud Paint V2 introduces a brand-new cloud generation system and a large library of procedural assets — giving you a completely different stylized cloud workflow alongside the original painterly tools.
https://t.co/1NwlEd0qSX
My Source 2-like probe system + light baking for UE5 is pretty much done now fully.
As seen in the video, with the right volume setup you can have super thin walls without light leaking. Plugin releasing in like a week, after my vacation.
#UnrealEngine5#UE5#GameDev
Ever heard of Cell Bombing? Check out how Hoj Dee uses this technique to reduce texture repetition in UE5. 🎨
➡️ https://t.co/Hh33GESkIL
#unrealengine#gamedev#indiedev
In Unreal materials, Transform Vector and Transform Position nodes help us convert "3-channel vectors" and "points in the space" from one coordinate system to another.
Here's the full tutorial: https://t.co/i2cL2OOXYJ
#unrealengine#ue5#gamedev
Traditional game dev warm-up for your brain from me in Unreal Engine. Niagra with static mesh (simplified sphere) and distortion material (I call it space warp). Dynamic parameter to control refraction in material from particle system #gamedev#UnrealEngine#UE5