๐ Itโs our anniversary! ๐
To celebrate everyone supporting us in Alpha, weโre starting the week with something special! One lucky winner will get a Legendary+ player!
How to enter:
1๏ธโฃ Join Discord
2๏ธโฃ Go to #giveaway in Community
3๏ธโฃ Drop your entry ๐ค
See you there!
#XboxInsiders on Xbox Series X|S are invited to join the GOALS Playtest. Take on the competition, complete challenges, and earn unique rewards in the JOGO Festival! Check the Xbox Insider Hub for details and follow @PlayGOALS for more updates. https://t.co/EIpAbIAWXt
Hi! We are in closed access on Xbox right now. So you need to doa few steps before you can get access.
- Sign in with Xbox at <https://t.co/R2vJejX6Kg>
- Select โCreate new accountโ on the next screen if you don't already have an account with GOALS, otherwise log in to your account.
- Check connections and make sure your Xbox account is linked correctly.
We invite in batches each Thursday. Once invited, you will be able to download through the Insider Hub.
Make sure you are on the Discord to be notified when the invites are live and for the instructions: https://t.co/VYwLSkFqvd
@Nielsen04__98@andreas@PlayGOALS For Xbox, join our Discord https://t.co/jnVdqeYIFq and check the announcement in game-news on the 13th of March. Still time to get involved and join the first Xbox Playtest.
For PlayStation, this is still to come and we are working on getting a playtest out ASAP!
@Galfano_No_10@PlayGOALS Yes, currently, we are on Steam only. But we are launching our Xbox test very soon! If you can play on Xbox and want priority access, make sure you are on our Discord! https://t.co/jnVdqeZguY
PlayStation testing will be launched in the future.
@Gaming44Fun@PlayGOALS Hi! We are playtesting on consoles soon! Our first community members starting playing on Xbox just a few days ago.
Join the Discord if you want to get in sooner when we do further console invites.
https://t.co/m9YBs5XxdJ
@KBFC4Ever @PlayGOALS Hello, that is a bot you were messaging which doesn't not respond to DM's and we can't see messages sent to it either. Happy to help though!
Can you DM me your PC specs?
Thanks!
@SoldierBray That's a good question; I have no idea how it works; all I know is it works and works well. We've had a few comments on it now with 200-300 ping saying the game played fine for them and was responsive.
Maybe @andreas knows more๐
Just went head to head against someone from South East Asia, with our servers only in Europe. 250+ ping the whole match, and their only issue was a few jagged animations. Fully responsive gameplay in 250+ ping. This is what will set GOALS apart from the rest!
@Ozzkiii Luckily we are launching on PlayStation, Xbox and PC. No mobile for us besides a companion app. We are also still in pre-alpha, so everything you are seeing is due to change as we continue development.
Yeah, I see how that's a concern. But just look at another game that just launched the beta. Everyone will be playing with the same players, everyone is following the same path to get CR7, Mbappe, Messi etc. Everyone starts with the same teams, and have the same upgrade options.
There is no longevity, no random elements, you know exactly who you are going to get. You will be playing the same teams every single game. Every time you finally get enough to buy a player, your only goal after that is to repeat the cycle to purchase the next. To me, that's a boring grind.
With GOALS, every single team you will face will be unique, billions of different options on how to build your team and progress your club. With aging and progression, you will always have something to grind. With a potential system, this adds another element to every player you pack. Not just the excitement of random unique players every pack, but also getting to the reveal the potential. The fun is there.
We can't wait to get this built and show everyone just how exciting a game like this will be.
@SandgrenPatrik That's the plan. When the server is overloaded, network stability drops, causing issues in other games. We've demonstrated that even in poor network conditions, our game remains responsive. We will still look to ensure the servers never gets overloaded in the first place.