Day 1 open beta thoughts
Removing base tac sprint w
Ttk w
Aim assist w
You can’t remove tac sprint without buffing generic movement. You created an issue where generic movement is so slow that you now have to use a perk slot to remedy it so it changes nothing
Tac mask feels useless because flashes and stuns are still egregious.
Character movement still feels heavy and not snappy in the slightest
Classic cod was all about being smooth and reactive. Fast ads speeds, faster strafe speeds, less weapon sway and bobbing. A mix of precision and speed. The reason why CoD took off as a franchise is because it felt smoother and more reactive than any other controller/console game. Remember the essence of what made CoD great it wasn’t movement. It wasn’t realism. It was feeling buttery smooth and snappy like your inputs and your character reacted to every one of your inputs and movements. Clean, precise and fast. Twitchy without feeling spastic.
Nerfing skill expression is not the proper path forward. Positioning and timing how you maneuver the map should be rewarded but it shouldn’t be the end all be all.
Rewarding the mastery of mechanics not the abusive nature of them.
Make CoD great again.
Day 4 MW beta feedback:
Great baby steps towards a better game. Some BS TTK deaths are less egregious. Still too many guns killing in 2/3 bullets tho imo. Hurricanes the new ISO. Funny enough the most “balanced” SMG is the Kastov 545 build with a short barrel and it’s in the AR category.
No movement/animation tuning this week but I also think this takes more effort than they can do in short time.
Excited for next weekend! @InfinityWard
@Parasite Glad we have you to be a voice for the community. Pro cod players will always understand what’s best for the game as you’ve spent years playing the franchise. IMO a brilliant competitive game will make for an equally as brilliant casual game. Keep giving the feedback 👍🏼