@MancoStan_ I don't think it's super disrespectful, but it shows that you're more interested in getting the stats of extreme completions rather than completing an extreme itself.
@overfishinggg@IUseHacks77 It trains you to recognize gameplay better. And to use visual cues. I think there's more skill involved than you're letting on.
@eeah476293@IUseHacks77 I would argue that you're describing the difference between levels with condensed difficulty compared to spread out difficulty, which I don't think always translates into "skill based".
In my mind, skill based refers to levels without gimmicks.
@r4imby I'm ngl you're probably just interested in staying inside your comfort zone. 12k attempts for a new hardest is a sign you can do much more. I have a similar story so I'm jumping a little to get better
https://t.co/mqv81rLhNm
There's not really a strong reason to be on it either.
It substitutes when you conserve your energy. In actuality, you get a more consistent control of your alertness cycle with caffeine with the tradeoff of developing bad habits.
If you have that control already, no need.
More often than not, a well made movie that fails to resonate with you in some meaningful way is a failing of the movie, not yourself. Favorite movies are best movies because they could accomplish what other technically strong movies couldn't
@Jackobb_DN@kobbobseven@IUseHacks77@Zeus_GMD Consider that showcases are popular not just because of deco, but because gameplay can be equally as visually stimulating. In some cases, the gameplay can act like decoration. Just look at levels like aleph null and every end.
@Jackobb_DN@kobbobseven@IUseHacks77@Zeus_GMD You still haven't responded to my central complaint. Why do you think it's fair to divorce playing from watching?
People still watch layouts btw. Some of the most viewed gd videos are "showcases" of layouts. Good layouts are still visually interesting.