@LootDeveloper It depends on what vibe you're going for. The fog staying revealed makes that route feel safe and provides an easy way back. Slowly covering the already explored areas with fog adds a sense of urgency and a fear that new enemies may have appeared or you might get lost. #my2cents
Decided to remove the jump and just have the gravity swap. Sometimes exploring one mechanic is better than overloading with many. #indiedev#IndieGameDev
Started my game dev journey a month ago and this is the logo for my first ever game. Double Trouble! Coming "soon" to Android (: #hype#indiedev#indiegame