@Im_akaiii Agreed. I have mentioned this in a meeting a long time ago. Because no matter how impactful I make the monster animations, it feels like they do nothing to the player. Possibly a player hurt animation. Hopefully they add some indication of player damage taken in the future.
Still works in progress. Testing some of the vfx in the live game. Explosions are getting pretty wild. It's switching between fire and holy explosions. Depending on the skills you press it opens up other skills. Pretty cool combo class.
Infinity class vfx: poison slash and different thrusting elemental effects. I'm not sure how the class will work but from the descriptions, it seems there will be different Infinity class moves relating to: mage, rogue, healer, warrior.
@Nas81875312 I can definitely do that for boss monsters with multiβphase abilities in the future. The Lords of Chaos monsters are going to have a multiple mechanics.
Zardman Boss animations. I reanimated the Zardman monsters using the bone rig system so swapping out their skins will be easier in the future.
Other Zardman animations incoming...