After putting it through many changes in the last couple days, I finally got the Spiral Combo sequence recorded! More a Combo Video clip just for style and flash, but tried to put in as much variety and different ideas as possible, including a reset.
Enjoy! (Extra notes below!)
🥋 Lobbies & Spectating are finally working!
It's still a bit janky, but there are various settings, seat rotations, and Spectator options 🔧
(Players only see spectator emotes at result screens)
#screenshotsaturday#FGC#indiegame#DojoMasters
One of the fun things about late 80s/early 90s games is seeing all the weird ways they tried "fake 3D." This is Narco Police (1989). Instead of scaling, they just scroll the walls down. It's iffy, but it's smoother/higher fidelity than scaling and prolly saves space + compute.
not to gatekeep but if you don’t and clearly never intend to play KOF, have never worked with 3d or even any part of visdev in your life I do not want to listen to you talk shit on xv’s graphics for the 10 billionth time this is so tired
Over the past week I've had access to test the new animation importer for Marvel 3. I've gone ahead and tested multiple methods of animation in order to see what the importer could handle. Tool still wont be out for a bit as errors get fixed. Plan to make more anims too.
One of the best things about Jingi Storm is fighting unhinged tactics with unhinged tactics.
Your opponent has a throw that leads to a full launch combo, and you didn't tech the throw?
Don't worry, just parry mid combo to get out of it.