You're right, these all look literally completely identical with no distinctive artistic choices whatsoever. Possibly even more so than the gacha games. Honkai and WuWa are about as stylistically different as Picasso and DaVinci next to this repetitive slop
The MW2022 beta had AI soldiers that could revive each other mid-fight without any player input.
DMZ pushed it further β AI calling in killstreaks, holding positions, coordinating under pressure.
No other extraction game has come close to that level of NPC systemic behavior. If DMZ 2.0 builds on that foundation instead of stripping it back, it could be something genuinely different.