As part of my Master's project, for the last couple of months I've been working on a prototype for an In-VR authoring tool for non-programmers.
Here's an video of a Basket/Hoops "game" that I was able to make in ~30 min using it: https://t.co/PqJlHxRpqb
#VR#VirtualReality
I've been working on an editor that tries to unify multiple different tools into a single, extendable ecosystem composed of generic 'frames'. For now it can only do basic text editing and raster drawing, but thanks to custom shader support, it's already shows great potential.
Have to postpone/cancel tomorrow's stream; district heating needs to be installed in the building.
If everything goes according to plan, they should be able to finish within the day, so hopefully I'll be able to stream this Wednesday instead.
I've begun development of my farming RPG, Marsh Mallow Meadow, anew.
The graphics are the same as the ones I made around half a year ago, but the code is getting a complete rewrite.
@MonstersGo Thanks; it still needs a music tracker and a level editor, but it's working pretty well so far. Also considering to add layers to the renderer (e.g. a foreground, background and a couple of sprite layers) to allow for a bit of color. Haven't decided yet though.
Development of my fantasy console "ECoS" is coming along nicely: It now has a working terminal, code editor, the ability to run files, a simple image editor, and a basic sound effect synthesizer. #FCDEV_JAM#gamedev
Planing on finishing the Terminal, and getting started on some of the other editors today (sprite/Level/sound/music).
Come watch: https://t.co/at2K5NZTuG… https://t.co/ICCtSccwza
Working on a new icon for use when linking to twitter.
I especially like the version with the blue bird cut out from the binary code (second from right).