A procedurally generated blooming flower built with #threejs
Exploring instancing, parametric geometry, #phyllotaxis-based placement, per-instance attributes, and custom vertex shaders using #webgpu and #TSL
A study of line growth algorithm
Includes topics like organic shapes, procedural genertion, mesh generation, smoothing and filtering point clouds
Built with #threejs
Inspired by: https://t.co/Et7kL68xQw
A study of line growth algorithm
Includes topics like organic shapes, procedural genertion, mesh generation, smoothing and filtering point clouds
Built with #threejs
Inspired by: https://t.co/Et7kL68xQw
Blooming Procedural Flower in #threejs
Uses things like: Instancing, parametric geometry, #phyllotaxis for placement, instanced parameters, vertex shaders in #tsl and more
Check it out here: https://t.co/NWrN78vgGx
Implemented an extension of the Boids algorithm.
Three.js with GPU compute + TSL.
Added hierarchical motion with leaders and followers, extra forces, and GPU picking for particle hover.
Check it out here: https://t.co/jV0snry0Xo
Made a simple tetrahedron rotating around its edge in three.js
added custom dynamic beveled geometry using tsl
You can check it out here: https://t.co/SuvSIc34Mu
Inspired by @TatsuyaBot :
https://t.co/nLATYWtXX0