@XenosNS You can read those first tweets yourself then. I'm gonna try not to be embarrassed about how they sound to me now.
I'm still working on personal projects, but they go at a slow pace that might arrive years in the future, instead of pushing myself to put time in.
I joined twitter 14 years ago yesterday.
My first posts were book and movie reviews as a thumbs up or star-rating.
Then vague philosophical single sentences, like poems.
I started doing game jams and posting about that. My first images were sculptures i was making with Sculptris
@mildmojo When i read your tweet, i wondered if it could work with a trackpad too, but the first result i found was that you can hold the spacebar and drag to position the cursor like it's trackpad input. This is a big deal for me. Thanks Tim. I wonder if Android phones have that too.
@mildmojo I must have gotten used to an earlier system on iOS and now i struggle a lot.
I saw a video of someone who had just plugged a mouse into their phone and a mouse pointer shows for them to use. Seemed like a good accessibility option.
@ChevyRay this is an amazing refusal to deal with clipping, and i respect it so much. Exactly the same as it was in SF4: just clear the depth buffer and draw the second character. It's true to the 2D drawing heritage.
Last call! I'm looking for people who work in games in Canada to answer a short survey (~10 mins, anonymous, $15 gift card). It's research for a comic I'm working on with @gameartsnetwork@OntarioCreates@CMF_FMC
DM me for the link, I'd love to hear from you
I'm looking for 40 game creators in Canada to answer a short anonymous survey about work structures for my upcoming comic
✅freelancers, employees, bosses, indies, AAA, co-ops, unionized workers, anyone working in games with opinions on work✅
$15 gift card for you!
@MsMinotaur I am so proud of you when i think of how incredible it was to roll into GDC from the train jam and show all of our new games at the booth. You gave that experience to so many people. You are one of the coolest
@EthanRedd that view is through a selected camera. Setting the selection to the camera should pop it up, and positioning the camera that's selected should control the view point.
If you want a custom one without a selectable camera, it's probably doable somehow
@lorenschmidt if essentially a moire pattern’s feature is that it appears different with small changes in viewing context, you could produce that in a new way