Hi! I'm Luca and I'm a solo game developer on my spare time!
I'm currently working on a videogame inspired by the boardgame Heroquest, on Unreal Engine 5!
Yes, I know that technically #VSCode isn't and #IDE so I'm asking too much from it, but... just let me cope, ok?
In all seriousness, what IDE do you use to develop in c++ for the #UnrealEngine? I belive #Rider is great, but it's costly💰 (deservedly so).
#Memes#programmerhumor
I revamped the timing⏳of the Room reveal🚪on my game inspired by #HeroQuest made with #UnrealEngine5.
I think it now strikes a good balance: creates anticipation without long waits.
I made some variants, what's your favorite? Mine is the last one 🌊
#indiegames#indiedev
When you open a door🚪the new room is "built"️in front of you and its content is revealed piece-by-piece!🧱
For my #indiegame made with #UnrealEngine5 I'm trying to replicate the feeling of anticipation when in #HeroQuest the Master reveals a room to players!👀
WDYT?
#indiedev
When a door🚪 is opened in #HeroQuest the Master places on the board the tiles of what's inside the new room, while players wait in anticipation...
On the #indiegame I'm developing on #UnrealEngine5 I'll do my best to replicate those moments of "Ok... Ok... Ok... Ehm... DAMMIT!"
For #screenshotsaturday an update on the #Heroquest inspired #indiegame I'm developing on #UnrealEngine5!
Rooms🚪 are now revealed once they are opened!
NGL, it's starting to feel like "exploring"!🧭
🌫 Fog-of-war a bit primitive still... What do you think about it?
#indiedev
@Gin_san98 @roguecaliber Thanks for the appreciation! :)
I hope soon I can start adding proper graphics to the game (current graphics are veeery temporary...!)
The dungeons of the #Heroquest boardgame conceal secrets👀: a wall can actually be a passage hidden from intruders!
You can now discover them in the #indiegame I'm developing on #UnrealEngine5: prototypes for "Secret door"🚪 and "Search for Secret Doors"🔍 implemented!
#indiedev
In the #Heroquest boardgame you should try to discover hidden traps🔍before they ..."discover" you☠️
You can repeat the same mistakes you made there in the #indiegame I'm developing on #UnrealEngine5: prototypes for "Traps" 🪤 and "Search Traps"🔍 implemented!
#indiedev
WIP of the #Heroquest inspired #indiegame I'm developing on #UnrealEngine5!
Now you can open doors🚪to reveal what's behind them! Open as many doors as you like! Nothing bad may happen...
#indiedev
WIP of the #Heroquest inspired #indiegame I'm developing on #UnrealEngine5!
Turn timeline and 🎲rolls added! (Or at least a temporary screen). To deal damage you have to roll more💀 than 🛡 rolled by your target.
What do you think of it so far?
#screenshotsaturday#indiedev
WIP of the #Heroquest inspired #indiegame I'm developing on #UnrealEngine5.
The base game loop starts taking shape: actions available are shown on HUD (as well as combat stats). Get adjacent to the enemy to be able to target it!🎯
Will you fight⚔️or will you fly🎲?
#Devlog: Squared tile path-finding for the #Heroquest inspired #indiegame I'm developing on #UnrealEngine5.
After you roll the dice all the reachable tiles are highlighted, as well as the path to take. Cost to get there is also shown.
What do you think about it? 🎲
WIP of my squared tile path-finding on #UnrealEngine5 for the #Heroquest inspired #indiegame I'm developing, with placeholder "graphics" for now.
Roll the dice and hover the mouse on the tiles to see how much it will cost you to reach it! 🎲