The whole thing with project l is sad but it doesn't surprise me all that much. It seemed like a game for no one where one idea was at at odds with the next. I always wanted to try it out but never got past the massive hurdles it presented. I always ended up shutting it down.
Needed to disable crossplay in @MARVELTokon. The PS5 simply can't run the game properly and games are consistently dropping inputs. Now I have to play the "can they run the game" roulette with PC players instead. Really awful netplay experience so far.
@MARVELTokon Any plans to officially support the community performance mod that was released recently? I heard it makes the game run well on even older hardware!
https://t.co/VHAHhz252H
"Here is my 3 way mixup concept. Only requires 1 assist bar, 25% meter and wall slump but you need to use the Jump Cancel tag tech. Also the team has to be in this specific order or else it won't work. Loses to Assemble Counter."
"Cool, check this out."
Having to deal with @PS_Support_US customer support has been a HORRIBLE experience so far. Truly a shame that we need a Playstation account for #MARVELTokon. Who approved this???
@0paum@GUILTYGEAR_PR You sit in the menu rejecting matches from wifi players. You sit in the menu because when you play one round with a PS4 player or a laggy PC you go back the the menu to find another player. The game should identify these players and BLOCK THEM to avoid time spent in the menu.
@IamKyxxi@GUILTYGEAR_PR PS4 is the problem specifically because it cannot run the game. If you've ever watched a major or been to a local you know there are like two stages you ever play on because of this. When you play online you know IMMEDIATELY it's a PS4 you're up against because of the connection.