NEW VID 🎮
I love PlayStation. In many ways, it shaped my childhood.
But somewhere between the PS2 and PS5, I think PlayStation lost a little bit of its magic.
And it took me a while to realise what was missing. So, let's discuss!
https://t.co/jd96FtQJcN
i started https://t.co/aF1tAajaBJ for a simple reason
i wanted to sharpen my own taste. a few hundred curated projects later, turns out i wasn't the only one who needed this.
your dream is dying to meet you,
all that is required for you to do is to tune out the world, listen to the deepest part of yourself and be open to receive
prompt:
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Transform this photo into a precise architectural 3D miniature diorama.
Preserve the exact spatial layout, proportions, major architectural forms, facade materials, stairs, walls, pipes, street objects, vegetation, and distinctive landmarks from the reference image.
Reconstruct the scene as a clean isometric architectural model, viewed from a slightly elevated 3/4 angle, like a physical scale model placed on a square plinth.
Style: high-end architectural visualization, miniature maquette, soft realistic materials, simplified but accurate geometry, subtle bevels, crisp edges, restrained detail, no exaggerated stylization.
Materials should closely match the source photo but be slightly softened and desaturated: matte brick, painted metal, concrete, ceramic tile, glass, vegetation.
Lighting: soft studio daylight from upper left, diffuse shadows cast onto an off-white background, ambient occlusion in corners and joints, no dramatic contrast.
Background: warm off-white / ivory paper texture, minimal editorial presentation.
Camera: orthographic or near-orthographic isometric view, approximately 35–45° downward angle, no wide-angle distortion.
Composition: isolate only the architecture and immediate surrounding elements visible in the photo. Remove unrelated background buildings, sky, people, cars, signage, clutter, and photographic noise unless they are important to the identity of the scene.
The final result should feel like a carefully handcrafted architectural scale model rendered in Blender or Cinema 4D, not like a videogame, cartoon, voxel art, or photorealistic photograph.
High geometric fidelity to the reference image. Preserve asymmetry and small imperfections from the real place rather than making the architecture generic.
Square base slab under the entire reconstructed scene, with soft contact shadow beneath it.
No text, no labels, no typography, no border.
I'm having productivity issues. (Lacks Focus on working)
I try to build a little notch tools for mac to help me focus and take notes on my journey streak. Also missions planning for the next few weeks, months, years.
Have any idea how i can increase my focus?
I been thinking of punishments and rewards system. But what kind of punishments would work so i won't cheat during my work progress?