Best-Of's are over for Ahri so here's my creation that tied for Best-Of Vancouver and has been terrorizing the LA #Riftbound scene the past few weeks ❤️
Give it a shot! Just remember it's not a hold deck!
I've cooked an absolutely ridiculous Mega Starmie list that might actually be incredible...🧑🍳🧑🍳🧑🍳
I really wanted to get it out there now, JUST INCASE anyone is insane enough to run this at LA Regionals
I got a lot of questions about this deck when I won my skirmish yesterday. Well the creators made a FREE guide!
This deck is the strongest thing I have seen or done in riftbound. I would highly suggest giving this guide a look over, even if its just to learn your enemy
friendly reminder to my #poketwt firered/leafgreen players‼️
to go to the pokémart in pewter city + fill out the questionnaire on the left side of the counter + put in the words “Link Together With All” for a mystery gift <3
Here's the mill concept I cooked up for the #RQVegas
This deck is so hard to play but it has sauce. I have won multiple games by milling people for the last point.
There is prob a way to fit vex in here but idk where.
Thanks for all the advice btw, I decided to do the VS seeker + butterfree trainer strat and now she’s the same level is the rest of the team! #PokemonFRLG
Seasoned Trainers are probably already aware of this, but:
In FireRed and LeafGreen, if you use the Itemfinder on a few precise tiles you can pick rare and useful items!
Went 8-0 at the Las Vegas Regional Qualifier for @riftboundop with Rek'Sai
Very diverse matchup spread
R1 bye
R2 lux
R3 annie
R4 Leona
R5 irelia
R6 lucian
R7 volibear
R8 irelia
Hoping for the best of metal card!!🤞
if you're struggling with this deck, here are a few recommendations:
1. these kinds of decks love to play 1 spell a turn and trade resources at a slow, consistent rate. the primary bottleneck to this kind of strategy is energy consumption, and you should look to take advantage of that
🔸for example, sandbagging units in base and swinging into battlefields with multiple units at a time will throw off their ideal rhythm of killing 1 unit a turn
🔹 with multiple units in a battlefield at a time, your opponent has to spend energy on their turn (outside of singularity) to stop the hold, which then snowballs into advantages on yours
🔸the big exception to this is how often they'll be able to double spell in a turn with cheap spells (cull/blade/blood money) so be cognizant of that
2. if you're looking for actual cards, here's the tech: