@JamesDaWerewolf@JeffFavignano Opinions don't make something "true." They're just that, opinions. The irony of one fueling the other is what I was referring to, that's all. I don't fault RCR for trying something different and bringing a ton of eyeballs to the sport. In that regard... They've already won.
@JeffFavignano I love all the people who say he has "Zero experience" in a car. Go try even half the shit he has done to even half the success he has done it. 🤡s
The January patch will be live on ALL platforms by around Noon EST tomorrow, 1/21/2026. It will include the following updates:
- UGC moderation (ability to block and report paint schemes) Ability to share shapes coming soon.
- Added Portland to Quick Race and Online (Xfinity/ARCA)
- Added additional car numbers to paint kit
- Bump draft improvement for multiplayer races
- Sonoma track updates
- Various other optimizations and improvements
@JeffFavignano I said the SAME thing. Kyle had taken his 2 and exited his box before denny even turned into his. AUDIBLE!!!! I was SCREAMING at my TV and I'm not even a denny fan. But, he didn't deserve to lose it that way. This format HAS to be fixed.
@ianfirth@alex_daigle93@vndrxx64064@Nascar25Game Google "why are mirrors so hard in video games?" and read the 400 tech articles on it. Then, consider that the second largest field of race cars is F1, which is 20. That means, mid-pack, they're rendering 10 cars ahead and 10 in the mirror. Insanely difficult! Now, DOUBLE that.
@Here4Racing@alex_daigle93 Except for that slight little fact that NASCAR runs, I don't know.... TWICE as many cars as most other popular, league based racing games.... And THREE times as many as the ones that can afford to use triple the polys because their field size is 1/3rd of ours? #actualfacts
@RobCFlyers20@Nascar25Game This patch should help. Go in and INCREASE your Brake Overshoot in your controller settings if you are using a really tight brake pedal.