Ever raced on a rollercoaster where one wrong move sends you plummeting to fiery doom? Buckle up — "Stunt Car Racer TNT" turns that nightmare into pure Amiga reality!
This 2004 fan masterpiece breathes new life into Geoff Crammond's 1989 legend of a game "Stunt Car Racer", adding 8 additional insane elevated tracks that push the physics, terror, and nitro-boosted heart-pounding action even further. This is TNT, or The New Tracks!
This game feels brutally real, and that signature driving seat view where the ground drops away... it's still (along with the original) the most terrifyingly addictive racer on the Amiga - am I right or not?
With Geoff Crammond’s plans to make an official sequel disappearing, AmiGer of the CARE group created this game single-handedly.
He reverse-engineered the original code and built a custom Delphi track designer to craft eight brand-new elevated stunt tracks, including Dizzy Descent, Witty Way, Crazy Caper, and Jerkily Jump.
I often think about these classic games we loved when we were younger — they were often made like this one, single-handedly (or by tiny teams of passionate coders). Today's console racing games?
A very different story. Modern AAA titles like Forza Horizon, Gran Turismo, or Need for Speed sequels have hundreds of people at peak — often 200–500 core developers across art, physics, audio, QA, marketing, and more, with some big open-world racers pulling in 1,000+ contributors when you count contractors, external studios, and post-launch support teams. Years of coordinated work, massive budgets, and global collaboration just to deliver polished tracks and cars.
And yet... one dedicated Amiga fan in 2004 could still capture lightning in a bottle, keeping the soul of raw, heart-stopping racing alive without all that scale.
Nailing jumps has never been so stressful — or so rewarding! Which do you prefer: the pure passion of solo creations like TNT, or the epic polish of today's mega-teams? 🏁
Obscure C64 Games #23: Araknifoe
Title: Araknifoe
Publisher: Commodore Disk User / Argus Specialist Publications
Year: 1989
Genre: Shooting Gallery / Action
A quirky and original game where you must shoot incoming spiders back down the bath plug hole before they reach you. Fast reactions and joystick waggling are required to survive the ever-increasing arachnid onslaught.
Interesting fact: Released on the UK disk magazine Commodore Disk User (1989). A very strange but memorable budget-style title that has gained a cult following among fans of weird C64 games. It has the same sacry vibes as Forbidden Forest.
What do you think — ever played it?
Sierra Soccer: World Challenge Edition is a soccer sports game developed by Dynamix and published by Sierra On-Line UK in 1994 for the Amiga. It was designed to capitalize on the 1994 World Cup hype. #CommodoreAMIGA
Obscure C64 Games #23: Araknifoe
Title: Araknifoe
Publisher: Commodore Disk User / Argus Specialist Publications
Year: 1989
Genre: Shooting Gallery / Action
A quirky and original game where you must shoot incoming spiders back down the bath plug hole before they reach you. Fast reactions and joystick waggling are required to survive the ever-increasing arachnid onslaught.
Interesting fact: Released on the UK disk magazine Commodore Disk User (1989). A very strange but memorable budget-style title that has gained a cult following among fans of weird C64 games. It has the same sacry vibes as Forbidden Forest.
What do you think — ever played it?
You play as the cheeky cartoon wolf Monty, running and jumping through colourful, multi-directional scrolling levels.
Your goal is to collect all the diamonds in each stage while avoiding or defeating various animal enemies (hedgehogs, snails, birds, etc.). Monty can throw a green ball to stun or kill foes — and the final hit often drops useful pick-ups.
If you want an Amiga game in the vein of classic collect-’em-up platformers like Superfrog or Zool, but in a lighter, more relaxed style, give Monty Wolf a go!
You've never played tennis like this before!
Mikro Mortal Tennis is a 1996 arcade-style tennis game developed by Skywards Software and published by CPU Italian Systems (initially via mail-order in Italy) and later Epic Marketing for the Commodore Amiga.
Obscure C64 Games #22: Arabian Treasurehunt
Title: Arabian Treasurehunt
Publisher: Markt & Technik / Happy Computer
Year: 1985
Genre: Platformer
A Lode Runner inspired colorful single-screen platformer where you guide an explorer through the dangers of ancient Baghdad, climbing ladders, jumping across platforms, and collecting treasures while avoiding enemies and hazards.
Interesting fact: A German release from 1985, created by Jens Freudenberg and published by Markt & Technik. It was featured in German computer magazines like Happy Computer.
What do you think — ever played it?
Lesser-known shoot-’em-up "Space Pilot 89" was only released on the Commodore Amiga—did you play it?
Released in 1989 exclusively for the Commodore Amiga (OCS/ECS compatible, single 3.5" floppy disk), and published by the German company Kingsoft GmbH.
The game is a remake of the Commodore 64 title Space Pilot which was also in extension a variant/clone of Konami’s classic 1982 arcade game Time Pilot.
Florian Strauch handled the Amiga coding, while Tobias Strauch created the graphics and sound effects. The title music was composed by Mario Schulz.
What rating would you give Space Pilot 89?
Mikro Mortal Tennis on the Amiga was a wild, over-the-top hybrid that mixed traditional tennis with Mortal Kombat-style violence.
Instead of just winning points, your goal was to literally eliminate your opponent through brutal special moves, fatalities, and bloody finishers. Matches were fast, frantic, and full of humor.
It wasn’t a huge success—but did you love it?
You've never played tennis like this before!
Mikro Mortal Tennis is a 1996 arcade-style tennis game developed by Skywards Software and published by CPU Italian Systems (initially via mail-order in Italy) and later Epic Marketing for the Commodore Amiga.
Obscure C64 Games #22: Arabian Treasurehunt
Title: Arabian Treasurehunt
Publisher: Markt & Technik / Happy Computer
Year: 1985
Genre: Platformer
A Lode Runner inspired colorful single-screen platformer where you guide an explorer through the dangers of ancient Baghdad, climbing ladders, jumping across platforms, and collecting treasures while avoiding enemies and hazards.
Interesting fact: A German release from 1985, created by Jens Freudenberg and published by Markt & Technik. It was featured in German computer magazines like Happy Computer.
What do you think — ever played it?
In the 80s and 90s Germany was a strong hold for Commodore and Amiga sales. Here are the Commodore Germany sales figures.
Amiga total: 1,677,480 units
Amiga 500: 1,081,000
Amiga 500+: 79,500
Amiga 600: 193,000
Amiga 1200: 95,500 ← over 10× fewer than the A500 series!
Amiga 2000: 124,500
CD32: 25,000
CDTV: 25,800
A1000: 27,500
A3000: 8,300
A4000: ~11,300
A3000T: ~6,080
8-bit side:
Commodore 64: 3,050,000
Commodore 128: 284,300
Commodore 16/116: 286,500
The A500 was an absolute monster in Germany. The 1200 never really stood a chance. #Amiga #Commodore #RetroComputing
Obscure C64 Games #21: Apoxoly
Title: Apoxoly
Publisher: Independent (Homebrew)
Year: 1990 -1991
Genre: Horizontal Shoot 'em Up
A side-scrolling shoot 'em up where you pilot a spaceship through alien-infested levels filled with bizarre biomechanical creatures and hazardous terrain. Features detailed parallax scrolling and intense action.
Interesting fact: Released on the German disk magazine Game On 08/1991. A very rare and obscure European homebrew-style title from a small Swedish development team.What do you think — ever played it?
What do you think — ever played it?