Howdy all! Iβve been gone a while but Iβm back with news!
Iβm NadeArcade a DBD content creator who mains the Dredge!
But Iβm also an experienced character artist and animator and my commissions are OPEN!
See below for more info!
https://t.co/29ZeLYRnnI
Now more than ever make stuff with your own two hands. Weβre all frustrated. Use it. Let it push you to create. The best fuck you to the AI slop machine is making something real with genuine effort, skill, and intent
The DBD community constantly does this, they get all hot and bothered about something that's just mildly inconvenient at best and start kicking and screaming about it only for it to turn out to not be that big of a problem.
I'm gonna play devil's advocate and say that I think a lot of the changes this patch are good. Fog vials are a neat addition to the game, I do not take issue with the item as a whole, only with how often it can be used. Force survivors to recharge it in chase.
But overall I think people are overreacting quite a bit in regards to Fog Vials, I think so long as they fix up the bugs, change how Fog Vials are charged, and deal with the Clown, then the game'll be in a solid spot.
The level of Sombra hate is so unwarranted. No matter what you do to her the community will never accept her cuz they can't think for themselves. That being said I think hack being tied to virus as a skill shot would be neat, also maybe trip mines akin to Peni Parker from MR :)
What laws are our Zionist-owned Congress trying to pass this year to silence critics of Israel?
Do you see any you recognize from last year or just recently?
I'm an Ana main in OW2 and I refuse to use the double nano perk until it's nerfed. There's a certain level of skill involved with the crit perk but they dropped the ball on nano. The most enjoyable part of Ana is the challenge of choice, I wanna choose between self nano and not.
Some of the people in the Overwatch community are just genuinely the worst. People bitching and complaining about OW being too stale or begging for some crazy change to make the game fun again, then shit on the devs for making said crazy change because they dont want change.
I think we'd learn more about what Marvel Rivals does well if we stopped pretending that it does every detail better than Overwatch objectively, but why all the eye-check problems don't seem to matter.
I'm listening to a lot of podcasts/videos on Rivals, and watching a lot of discussion videos, and the complete cognitive disconnect with what people say and what is actually true about this game is insane, and yet people enjoy the game (myself included). THIS IS NOT A CRITICISM OF RIVALS, BUT A CHALLENGE TO THINK ABOUT WHAT ACTUALLY MAKES RIVALS GREAT, NOT WEAK WILLED AND LAZY COMPARISON. Some examples:
- People said for YEARS they didn't want meatslab tanks in Overwatch, and yet in the same breath I hear creators praising Rivals for making tanks "not a fat DPS like Overwatch, if I wanted to play DPS I'd play DPS." There's also a lot of disagreement on this within the community, because certain tanks (Strange) have ridiculous DPS output (and seemingly strong survivability). The question is if the tank survivability is being propped up by sustain!
- Many Supports/Tank heroes don't have a lot of solo playmaking potential, and especially in 6v6 your personal carry/impact is more limited. We have simultaneous praises of "actually Marvel Rivals has more carry potential because it's not 5v5 raidboss tank," which is a take that deserves a closer analysis (not enough time for it here), in addition to "in 6v6 one bad teammate is less likely to ruin games," which goes to show the playerbase really doesn't know what they want. And while we're on the 6v6 train...
- Almost nothing about Marvel Rivals 6v6 is similar to OW 6v6. People enjoyed the lethality and strategy of tank combos (Marvel Rivals has significantly less of this), people enjoyed the punishing nature a DPS/Support can have on (even a pocketed) tank's pool (Marvel Rivals has significantly less of this).
The major things to pull are more congested/busy fights (which has both upsides and downsides), 5v6 situations being more favorable than 4v5 mathematically (Rivals does this more from the sheer sustain and power of Ults, less to do with 6v6 itself, I've already spoken about how map spacing in OW enables 4v5s more than you'd think).
- Support design being better than "Moira/Mercy" brainrot. It's true, the kits of most supports have more buttons than some of the more brainrot of OW supports, and some like C&D I find to be quite thoughtful. But, again, it doesn't work in execution. Marvel Rivals has the definition of healbotting in most of its support cast, even in higher elos (sometimes especially in higher elos). If people genuinely love healing, then perhaps the MR developers are more in touch with what we actually like, vs. what we SAY we like, but that's really the point I'm driving at!
- Role Queue killed OW, Open Queue is for chads. I've still yet to hear a strong enough argument for full Open Queue beyond queue times. Maybe this will change with time, but there seems to be no situation that doesn't demand at least one tank, at least two supports. The current pro (and ranked) meta backs this up. People praise the flexibility and freedom of Open Queue, and yet 95%+ of games I've played or spectated have been 1-3-2 or 2-2-2, with the other 5% usually involving some very unhappy players on the "offmeta" team. If the creativity was truly viable, wonderful, and brilliant, then why is it that we never see it? It's honestly complete fantasy to say complete Open Queue (not forced 2-2-2, don't think it's necessary) is REALLY a creative stroke of genius, UNLESS it's what's keeping the queue times short.
I think people are more forgiving of Open Queue because it's nice to insta-queue, AND (unlike early OW especially) most of the tanks/supports have a nice fat bunch of buttons to push, so you're not stuck in a strictly boring gameplay loop if you have to fill. Again, what's the REAL core victory for Rivals here, and that's where I think people need to think a lot harder.
- Balance is better in Rivals. I mean, I've been repeatedly critical of OW2 balance/patch decisions in the past two years. Overall I think it's improved, but it's still probably the games weakest aspect (showcasing an inconsistent vision of what they want their game to be), and I think that's really where Rivals has OW beat. Marvel Rivals balance is horrific- there are currently heroes that are so far and away superior to 90% of the cast, that it makes you question what was the purpose of letting it go live as is. Sustain is off the charts, support ults are broken, there are a handful of completely untouchable DPS at every range, etc. It's absurd to criticize Overwatch for their balance while in the same breath Marvel Rivals.
Instead, we should praise Marvel Rivals for a (fairly) consistent balance PHILOSOPHY (that we don't really care if stuff is broken, everything has their own OP moments, generally higher skill characters have higher potential to be OP), and their inclusion of Hero Bans to allow ranked players to balance for themselves.
Overall, I think Marvel Rivals has done a great job at confidently setting their game philosophy at the forefront, while still being willing to take feedback and adjustments that fit their vision for the game. I think we as a community can learn a lot about why it works well for them, and doesn't work as well in Overwatch. Oh yeah, and the novelty of Marvel Rivals definitely helps!
@imAVRL (3) At least personally I don't enjoy characters that are too easy to get value from. I enjoy the challenge and so I LOVE OW because it feels like I'm rewarded for being good at my characters, but most people get more enjoyment from more easily attainable fun and value.
@imAVRL Honestly I'm not even sure balance is the issue. MR characters are insanely unbalanced but they're fun because in most cases it's just easier to get good at characters and get value from them. OW has a MUCH higher skill floor than MR does. (1)
@imAVRL (2) It requires a great deal of effort to get good enough at the really fun characters in OW to be able to play them into any comp, but MR really fun characters have a significantly lower skill floor so the game is able to resonate with a larger more casual audience.
It's important to be objective in moments like this. And being objective means being able to admit that OW is definitely losing a lot of players to MR and that MR is doing a lot of things correctly that is resonating with its player base. But being objective also means being able to admit that OW still does a lot of things well and that a lot of the hate it gets isn't reasonable and is often done in bad faith.
As one of the only rare people on the planet that is seemingly capable of enjoying multiple games at the same time and who still genuinely likes both games for their own merits - I've seen over the past week, far too many people eager to sling crap towards OW in often the most unreasonable bad faith way possible. That has now caused a pissing contest in the opposite direction from fervant OW defenders eager to do the same in what basically amounts to a race to the bottom to see who can be the most toxic gaming community on the planet. I'll say for the record, I don't think Salt is necessary in either of these categories.
But with respect to Salt's tweet, balancing should not be used as a critique against OW any longer considering how many people use the lack of balancing as a positive critique for MR. No one should be complaining about bad balance in OW if you're currently enjoying MR's lack of balance where people willingly admit that it is balanced poorly. That is absolute textbook hypocrisy and no amount of mental gymnastics will justify it.
Can't speak to quality of the communities but I've encountered plenty of toxicity in both games as well as many other multiplayer games. Haven't encountered cheaters yet in either game but there definitely have been notable complaints from other people who have run into cheaters in MR. Can't speak to the community service in either game.
The maps in MR are (in mine and Spilo's opinion) not good. Overly reliant on destructible environment gimmicks to create playable space. A lot of wasted design space, useless areas, and dead ends. I'm not at all saying OW has the best map design ever, and they've had plenty of misses as well in Clash and Push. But there are some iconic designs in OW that are almost unanimously well regarded like Kings Row and Lijiang Tower.
In general I think people who especially left the game before or during the early years of OW2 don't realise how much effort the devs have actually put in and how much change has been applied to the game since then. There's so much outdated criticism and equal amounts of hand waving and turning a blind eye to things in MR that would be complaints in OW. Balance is one of those things, and yes while hero bans are good they're only available to 3% of the player base so let's stop pretending it's a catch all solution. Monetisation is another one, pretty bad but still within f2p standards at launch OW2. Massively improved since then with heroes back to fully being free and much more consumer friendly in how much currency and free skins they give away. MR objectively has a very similar if not basically identical monetisation and yet no complaints. Let's also not be dishonest and endlessly shift goalposts about it being different because of 3rd person or keeping battlepasses. If OW2 was 3rd person and let you keep BP's you would still complain about it because you just don't like the prices. MR also charges you $20+ for skins. Endless people complained in OW about the price, MR players are hand waving it because they enjoy the game more, which is fair enough but let's not pretend MR has a different model.
If people we're being completely honest, the negative reaction to OW2's monetisation was always around the fact that OW1 mostly gave you everything for free as long as you were willing to grind while OW2 suddenly locked things behind a shop. MR has everything behind a shop day 1 so the expectations were set completely differently. OW took away something you used to get for free. MR never gave you that thing in the first place.
@Unsaltedsalt__ Overwatch is only gonna get better, there will be ups and downs, but yall need to stop acting like it's "cool" or even "okay" to relentlessly shit on a game for the slightest mistake.
@Unsaltedsalt__ And before anyone says it, I've already clocked 200 hours in MR, love that game. But all this hate for Overwatch is just unjustified. The game needs work, all games do, but the games balance is leagues ahead of most other games, and decades ahead of OW1 balance.