Cone is the only accessory I need
Vibe coded Cone Head in a few hours
→ Claude handled the behaviors
→ Assets by @KenneyNL
→ Brought it all together in Stem Studio
From idea to playable, all in the browser 🔥
@threejs#stemstudio#vibejam
Testing out our FPS inventory system
We added:
🔫 Weapon + ammo inventory system
🎒 Hotbar (weapon attachment)
🎯 Ammo HUD with custom positioning
🚗 Car + garage system for spawning vehicles
Backend purchase and reload consumption all wired up.
Dropping soon as a reusable Behavior so you can build your own, all in the browser 👀
#stemstudio #indiegamedev #gamedev #aidev @threejs
Our city builder is turning full GTA mode 🔥
Stealing a car and getting chased by cops... absolutely necessary, right?
Built by one of our early creators in Stem Studio
How do you handle vehicle paths in your game scenes?
We just added a Waypoint Behavior🚗
Place points along roads → cars follow realistic directional paths across your road network.
Best part — it’s super flexible. Plug it into any object or project.
@threejs#indiegamedev #gamedev #stemstudio #procedural
Made some tweaks to our Pirate Ship Battle Royale built in #stemstudio + @threejs
No downloads, just jump in and blast your friends.
Multiplayer is locked and loaded.
🏴☠️ Assets purchased from @kennynl#gamedev#indiegamedev
One of the most annoying parts of shipping a web game?
User accounts.
So we built it into the engine.
Our Game Services Stem lets you:
→ Drop in Google + Apple login
→ Instantly support real users
→ Start managing your player base from day one
No more auth headaches. Just plug in and go.
If you're building on web, this removes a huge chunk of friction.
See how we added it to one of our games, Garden Party👇
@threejs #gamedev #indiegamdev #stemstudio
🚨game engines aren’t ready for what’s coming.
the shift isn’t another engine.
it’s the web.
three.js + webGL have gotten to the point where you can build full 3D games and experiences directly in the browser.
Testing out object interactions today
- Attach the behavior to any object and define how it interacts with your player
- Pick up, drop, push, pull
A great way to add obstacles in your platformers 🧱
@threejs#indiegamedev#gamedev#stemstudio
Just created a full flight sim. Runs straight in the browser built with pure @threejs magic
🛫 Runway + plane ready to roll
📷 Added a buttery-smooth flight camera
💥 Threw in ammo bc why not
Easy to pick up and fly. Built super fast.
#stemstudio#gamedev#indiegamedev #aidev