this has to be one of the weakest designs of a harbinger this redesign is AWFUL 😭 short ass skirt, pulonia found on edtwt, different face model for no reason, and a great kit wasted on a fit pulled out of escoffiers wardrobe
Idk about you but normies' blind boxes culture look so cringe af cz compared to weeb's blind boxes
Like sure, the consumerism is similar but I've never seen anyone making a video of opening a chimera blind box n crashing out for getting Aglaea instead of Phainon
ZZZ might not have the best track records when writing overarching antagonist but they always hit when they write "villain of the week" type of antagonist
The REAL issue with Genshin's gacha rewards since people think we magically started getting lower pulls in NK.
We've always had low pull counts around the low 60-70 range with the exception of Anni/Lantern events. Back then it was fine because dmg requirements were low, teams needed minimal investment, and the hardest Endgame was Abyss.
The introduction of Dendro allowed F2P players to easily clear content with 4 star teams meaning less pulls needed to be spent on Limited units.
Since then, we have gotten IT, which required a set amount of characters to even attempt, whilst both it and Abyss increased in difficultly. Dmg requirements increased in Fontaine along with the slow introduction of Limited units needing certain constellations to function, or receive necessary upgrades. (Nuevillete C1, Wrio C1, Arle C1, etc)
Dmg requirements then drastically increased in Natlan with the release of Mavuika, multiple strong Limited units, and powerful artifacts sets. This is where we also started getting supports characters like Citlali, Escoffier, Iansan, Xilonen, etc, where you were highly encouraged to play units from Natlan together, meaning we needed to pull more often.
SO and IT Lunar mode were introduced pushing this even further, with IT now making F2P players pull more often to have enough units to attempt Lunar, and SO forcing a meta shift where you pull for the newest shilled team to clear easier.
Now we enter NK where this problem increased drastically, shilled enemies designed around Lunar reactions which only Limited 5 star units have access to, and team comps that reach there full potential by having 2 NK units in the party.
This has now forced EVERYONE to pull at the bare minimum 2-3 Limited units of each Lunar reaction if they want to clear today's content beyond the basic difficulties as they not only give you access to the shilled reactions, but the units are incredibly powerful as well.
All of these requirements being added and raised yet still keeping relatively the same reward counts per patch is the issue, and why it feels so much worse despite the rewards being slightly higher than past versions. We are not being properly rewarded to keep up with the new standard of Genshin.
@iKaito_1 genshin meta is now like hsr meta but they give fucking pennies compared to hsr. and if u think spending money is what solves the problem then ur just sucking hoyos dick atp w no reward