We're changing our ruling from the Into The Arcane Tactician's Crown. Here's a message from @RiotSherman and a link to the updated ruling:
➡️ https://t.co/rHlYhK94LW
Socks and I made a TFT Connections (should be a bit tougher than your average NYT), we'd love for y'all to play it and let us know what you think!
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ZYZZ WHO? LEBRON WHO? 👂🧐
Our very own boys @Tamura77_YT & @KjaosTFT will be playing in the TOC 8: SUMMIT INVITATIONAL 🎏
Be sure to catch their streams over the next two days!
https://t.co/AwzJGrUPiN
https://t.co/gRqGRF5KbM
Make us proud 💪
Come join Team Juno's very own unofficial broadcast for OCE's Last Chance Qualifier!
Being lead by @nedpool_ , @whitefoxtft and @AngoraTFT on Saturday at 12pm!
Link in replies! 🏆🏆
Join us on Saturday night after OCE Open qualifier for Team Juno Senna Cup Preview!
We will be introducing players, creating our fantasy drafts, discussing metas, vod reviews and fun games and giveawaysthrougout the stream!
Link to our channel in replies!
Patch 14.1 is locked! The patch rundown will be on Sunday, the full patch notes on Tuesday, and then the patch goes live on Jan 10! Will be nice to get back to patching the game!
I wanted to take a second to talk about three system changes you'll be seeing next patch.
First, combat ties were something we never really designed around, which led to them being random or decided by silly things like whose board the fight was on. So we finally made a consistent rule. "If players tie in any way, the result is both players take damage as if it were a loss, and then both players' streak is reset to 0." This makes the outcome predictable and should help with some less than ideal scenarios. Combats are meant to have a winner and loser!
Next, the value of streaking, especially in the early game, was too high. The impact of going LWLWL vs LLLLL was higher than we wanted. Streaking should be a nice bonus, not something that decides games. So streaking is being adjusted from 2-3/4/5 -> 3-4/5/6. requiring longer streaks to get value. This should make streaking still something you're happy to do, but not so necessary Stage 2 that it can decide games.
Finally, let's talk about headliner rules. We shipped a pretty confusing inelegant rule to avoid seeing 3-star four and five costs too often. The rule about half the copies being out of the pool is now gone. It will be removed. The only headliner rule you need to know is now "If YOU have more than 4 copies of a four cost, or 3 copies of a 5 cost, the headliner can't appear for you." This should take a lot of stress of everyone needing to constantly scout or worry about what is hidden in enemies shops, while still letting us deal with the 3-star scenario.
Remix Rumble is one of our best sets yet, but that doesn't mean it can't be even better. We hope these changes smooth things out a bit, and improve everyone's experience with the set. Thank you all, and take it easy :)
Here are the changes you can expect for the next patch. (Call it 13.25 or 13.24B, whichever). I'll also post a rundown tomorrow.
Focus is mostly on buffing champs/traits we just aren't seeing much of, and then a few item/augment adjustments.
Should go live ~noon tomorrow PST.