I wrote a small essay about how Japanese text in localized western video games (or apps, webpages, etc) can vєry ѳfҭєn lѳѳκ wrѳng: https://t.co/QOHeo24x4Z
The US release of Exit 8 is subtitles only and has no dub? If true it seems an interesting choice, I thought US folks were generally averse to having to read subs.
Walter cares about your wellbeing, Rusty loves spending time with you, Snail is tsundere who hates being ignored, fighting to the death on the battlefield inside a mech is very much similar to lover making love
Mecha fans and Otome fans can only find a common ground in AC6
“Armored Core 6 has turned us all, even the guys, into pure-hearted girls.” Mecha and otome game fans in Japan unite around the idea that AC6 feels like a dating sim
https://t.co/elGTwMNrT1
Both of the following statements can be true:
1) Sony’s support for PSVR2 has been lacklustre overall.
2) The PSVR2 is an excellent piece of hardware and has a great VR library.
Discord did not have to “comply in advance” by requiring age verification for all users, whether or not they live in a jurisdiction that mandates it. Discord should reconsider whether expanding identity checks is worth the harm to its communities. https://t.co/gI5fY0sn1m
Creo que contribuir a la creación de juegos VR es un deber para quién ama estas tecnologías (VR). CharacterBank ya tiene mi confianza y contribución para Knighs of Fiona JRPG (incluid español, por favor) ;) Si quieres contribuir: https://t.co/tVUrnqghhc @CharacterBankEN
Like many others, my wife and I backed Knights of Fiona on Kickstarter. We picked up a digital copy of the game and a Digital Art Book for just $29 from one of my favorite VR studios, @CharacterBankEN! If you want to play a beautiful JRPG in VR click: https://t.co/qvs7LeVCAw
◤Special Announcement◢
CharacterBank is creating the next big JRPG for VR.
We need your support, find out more on Kickstarter and secure your pact today!
↓link below↓
This is incredible information. VRChat just had VRChat Japan Business Experience 2025. One of the biggest points that stands out, and, to be honest, shouldn't be a surprise to anyone; "There are more Japanese creators than all other countries combined!"
🥷NINJA WARRIOR VR releases on December 18💪
The thrill and excitement of “Ninja Warrior” come alive in VR!
Use every bit of your strength, balance, and reflexes to conquer intense obstacle courses through full-body motion🔥
#NINJAWARRIORVR
▼ Meta Store
https://t.co/FwhqMjYCn5
✨ A Brand New Adventure is on the Horizon✨
Knights of Fiona is a brand new title that was just announced at the @vrgamesshowcase! Coming to Meta Horizon and Steam VR platforms in 2026. Check out our reveal trailer
#KnightsofFiona
This is exactly what I've been saying for a long time: we keep hearing the success stories of Gorilla Tag, Walkabout Minigolf, and the other Quest games making millions, and may have the impression that on Quest is easy to succeed. But this is just survivorship bias at its finest: most VR games do not have enough users to make for a sustainable business, and many of them actually fall into oblivion without anyone noticing. These are the stories you won't find in the VR magazines but that represent the majority of the market.
Does this mean that it is not possible to make a hit game in VR? No, the many success stories show us that it is doable. But this graph shows us that it is not easy at all. You have to be very careful about what you are building, how much you are spending on it, how you think about promoting it, and make some business projections about how your game is viable from a financial standpoint.
I have five suggestions for you:
- Do not make VR games purely out of passion unless you can afford the risk of having no money back (e.g. you are a student and are just having fun making a VR game with your classmates). Always make a business plan and be very analytical on the money side
- If you can, get some funds from the platform holders: Meta, Google, Pico, etc... Otherwise, find the support of a publisher, or some national grants you may have access to. This way, you have a financial parachute: many game studios are doing exactly this.
- Learn from the lessons of Daniel Sproll and release a game (in his case, Puzzling Places), only if you make a prototype, and it really clicks with you and the whole team, and you believe it has huge potential for success
- Don't only think about the game, think also about the marketing, i.e. how to promote it. Animal Company showed that TikTok videos of the game helped it a lot to explode
- Stay up to date on the market dynamics. Nowadays, the market share of Quest users that is Gen Z-Gen Alpha is on the rise
#VirtualReality #business #MixedReality #Meta #technology