Family Time Development 7/11/26 - Uppies and Food Mechanics!
This was when I was adding more wolf child interactions. Everything is simulated on the GPU but the pick up logic does switch to CPU rendering for the few picked up.
Family Time Development 7/15/26 - Commands And Digging!
This was when I was working on commands for the pups. It was challenging because it's meant to support 1000s of agents so I had to redo it twice to get performance right.