I'm Nick. Solo dev making his first game inspired by board games and retro tactical RPGs. Started in December 2025. Will post updates
Hobby Insta: @ nick.mkx
I made this to be used as a background in my game, but then I went a different direction and won't need backgrounds. But I might aswell post it since I spent a lot of time on it.
#pixelart#ドット絵#gamedev#pixelart#indiegame
@frictionalgames I think about the story and ending of SOMA on a regular basis and I only played it once back in the day. Everyone should experience it.
@Pirat_Nation Everyone knows the key to success is putting a blindfold on, covering your ears and shoveling cash into a fire. Why would she want to pay attention to the industry? Just point at random shit and say "this is an xbox". That will get people to buy an xbox (somehow??)
One evening with Avatar Legends and despite being a SF/MK player who tends to be too slow for these types of fighters, this one is special. It really feels great! @geofftrainwreck you guys cooked. I hope it finds the success it deserves.
@NoseOfDeath I don't remember gaming ever being like this. Where we just go "well I guess this company is screwing me a little bit less than the other one...". They used to compete in who's players would have the best games and HW. Now they compete in who can abuse their playerbase the most
I disagree. It's an open world game where missions actually make use of the open world. You get a simple objective on your map and you get some freedom in how you achieve it. Modern Rockstar missions are "Go here" "Now do this" "Now get into this vehicle" "WHAT ARE YOU DOING, RETURN TO THE MISSION AREA!" "Mission failed"
@TheNCSmaster To make people buy it twice.
"Twice" meaning for now, people will be buying that game another 5+ times after that on the PS6 and the PS7 and then the definitive edition PC rerelease.