Placing Joint Skeletons has always been a fundamental process of Rigging a Character, but what if we could automate this task? now what if we could achieve this for any character, pose, body shape, and even different Topology. Watch Now- https://t.co/AU29rIGfVL
Placing Joint Skeletons has always been a fundamental process of Rigging a Character, but what if we could automate this task? now what if we could achieve this for any character, pose, body shape, and even different Topology. Watch Now- https://t.co/AU29rIGfVL
Automatic BlendShape Transfer to Different Topology! Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs transfer multi-blendshape expression rigs to another character. We are going to change that! https://t.co/J1phYd2gS8
Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs either from scratch or to transfer multi-blendshape expression rigs to another character. We are going to change that! Info/Purchase Link- https://t.co/J1phYd2gS8
Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs either from scratch or to transfer multi-blendshape expression rigs to another character. We are going to change that! Info/Purchase Link- https://t.co/J1phYd2gS8
Proud to present a New Training Series for Rigging, Pipeline, and Python Developers- The Fastest SkinCluster Export/Import- A Studio Workflow: The Art of Compression.
Info And Purchase Link:
https://t.co/pePNjRPO7x
#maya#pipeline#rigging#studio#pythonprogramming#3d#VFX
#Climbing with @cohenjsc @tsclimbing in #dtla!! 2 mile jog there and back through #zombieland. An adventurous Sunday to say the least ;) @ LA Boulders https://t.co/v4uJ0NhsIn
2019 #SpartanRace#Sprint in #Lebec, #California ! Placed 16th with a time a 56:45 minutes. Here are some highlights from the 3.5mile 20 obstacle course! Full Video on Youtube below-… https://t.co/2OwMNANIYw