The end is near and every Christian knows it.
https://t.co/nUag8Abrin
This isn’t about making a film or raising funds for a ministry. This is about yelling from the rooftops that the world is rapidly coming to a close and the need to accept Christ before that happens.
Nice prompt! Here's a version I used in Google Flow agent for 20 different 5 second shots. They came out fantastic.
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Create a batch of 20 separate cinematic video renders using @TAG IMAGE as the exact visual reference. Use @TAG IMAGE for added detail as needed.
## BATCH OUTPUT
* Total renders: **20**
* Duration of each render: **5 seconds**
* Each render must be a **separate video clip**
* Every clip depicts the **same scene, same moment, same characters, and same action**
* The purpose of the batch is to explore **20 distinctly different cinematic camera setups** for the exact same scene
## STRICT VISUAL CONTINUITY
Treat @TAG IMAGE as the canonical visual reference.
Across all 20 renders, preserve:
* exact character identities and facial appearance
* exact wardrobe, armor, props, hair, and physical details
* exact environment and architecture
* exact time of day
* exact lighting direction, intensity, and color
* exact weather and atmosphere
* exact scene geography
* exact action and performance
* exact overall cinematic style
Do not redesign, reinterpret, restage, or relocate the scene.
Do not introduce new characters, props, scenery, architecture, weather, visual effects, or background elements.
The **only major variables between renders should be camera position, camera height, camera angle, lens choice, subject placement, and framing.**
## PERFORMANCE AND ACTION LOCK
Keep the same action occurring in every clip.
Character behavior, emotional intensity, body movement, and interaction with the environment should remain consistent.
Do not invent a different action for individual camera angles.
Natural micro-movement is allowed: breathing, cloth movement, hair movement, environmental motion, subtle shifts of weight, and physically appropriate secondary motion.
## CAMERA MOTION
Camera movement should be restrained and cinematic.
A small push-in, pull-back, handheld drift, tracking move, or subtle parallax is acceptable when appropriate to the shot.
Do **not** use large camera movements merely to transition into another composition.
Each render represents **one dedicated camera setup for the full 5 seconds**.
Do not change angles halfway through a clip.
Do not montage multiple shots inside one render.
## CREATE THESE EXACT 20 CAMERA SETUPS
**SHOT 01 — Extreme Wide Establishing**
Very wide cinematic view showing the characters within the full scale of the environment. Approximately 24mm lens.
**SHOT 02 — Wide Establishing**
Full-body coverage with strong environmental context and clear scene geography. Approximately 28mm lens.
**SHOT 03 — Medium Wide**
Characters framed approximately from knees or thighs upward while retaining significant environment. Approximately 35mm lens.
**SHOT 04 — Medium**
Waist-up dramatic coverage emphasizing performance and interaction. Approximately 50mm lens.
**SHOT 05 — Medium Close-Up**
Chest-and-head framing emphasizing facial performance while retaining some environmental context. Approximately 65mm lens.
**SHOT 06 — Close-Up**
Tight facial coverage emphasizing emotion, eyes, breathing, and subtle performance. Approximately 85mm lens.
**SHOT 07 — Extreme Close-Up**
Very tight detail of the most emotionally important facial feature, hand, object, or physical action. Approximately 100–135mm equivalent.
**SHOT 08 — Low Angle**
Camera below the subject's normal eye line looking upward, creating stronger physical presence. Approximately 35mm lens.
**SHOT 09 — Extreme Low / Ground-Level**
Camera almost touching the ground or environmental surface, looking dramatically upward past foreground texture toward the subject. Approximately 24–28mm lens.
**SHOT 10 — High Angle**
Camera elevated above the characters looking downward while maintaining a cinematic perspective. Approximately 35–50mm lens.
**SHOT 11 — Overhead / Top-Down**
Camera directly or almost directly above the scene, clearly revealing spatial relationships and action. Approximately 28–35mm equivalent.
**SHOT 12 — Profile**
Strong side-profile composition with character movement or eye direction traveling laterally through the frame. Approximately 50–65mm lens.
**SHOT 13 — Three-Quarter Angle**
Camera positioned approximately 30–45 degrees from the subject rather than directly frontal, creating dimensional facial and body modeling. Approximately 50mm lens.
**SHOT 14 — Rear Angle**
Camera positioned behind the principal character, using the character's back and silhouette to lead the viewer into the environment and action. Approximately 35–50mm lens.
**SHOT 15 — Over-the-Shoulder**
Classic cinematic OTS composition from behind one character toward the other subject or primary point of attention. Approximately 50–65mm lens.
**SHOT 16 — Reverse Over-the-Shoulder**
Reverse the spatial relationship of Shot 15, shooting from the opposite character or opposite side while respecting scene geography. Approximately 50–65mm lens.
**SHOT 17 — Foreground-Framed**
Use a believable existing environmental element close to camera to partially frame the action and add depth. Do not invent a new prop solely for framing. Approximately 50–85mm lens.
**SHOT 18 — Long-Lens Compression**
Telephoto composition compressing foreground, characters, and background into layered depth. Approximately 135mm lens.
**SHOT 19 — Wide-Angle Close Perspective**
Camera physically close to the primary subject with a wide lens, creating strong perspective depth without distorting identity. Approximately 24–28mm lens.
**SHOT 20 — Dramatic Off-Center Perspective**
An intentionally asymmetrical cinematic composition using strong depth, foreground/background separation, negative space, and an unusual but believable camera position. Approximately 32–40mm lens.
## IMPORTANT RESTRICTIONS
* Exactly **20 renders**
* Exactly **5 seconds per render**
* One camera setup per render
* No repeated compositions
* No repeated camera positions
* No angle changes during a render
* No montage editing within individual clips
* No scene changes
* No wardrobe changes
* No character redesigns
* No environmental redesigns
* No random new objects
* No new characters
* No continuity drift
* No unnecessary dramatic camera tricks
* No artificial poster-like compositions
Maintain grounded cinematic realism and believable lens behavior throughout.
The final result should feel like a professional director and cinematographer placed **20 different cameras around the exact same live-action scene**, capturing the same performance from 20 genuinely useful editorial angles.
Neal Adams once said, "Not to trace photographs is not to learn. Not tracing photos is anti-intelectual. Not tracing photos leads to life-long bad habits and earns no respect from accomplished artists.
Buffoons, who know nothing about art will chide and tease "artists who trace" in INGNORANCE, but remember this, "listening to ignorant people makes you ignorant."
NEW: 90% of a Swiss village has been buried after a massive chunk of the Birch glacier broke off and crashed down into the valley.
This is insane.
"We have lost our village, but not our heart. We will support each other and console each other," said the town's mayor.
The village residents were evacuated from their homes on May 19 after local geologists warned that the glacier was unstable.
They will likely never be able to return.
One person is reported missing, according to the BBC.
Live Limited Preview The Noah Flood, Part I This coming Sat, 7 pm Eastern as a director's cut livestream here, facebook and the youtube channel. Go to https://t.co/uNTPI9elWe and the "livestream" tab