Welcome to Node Fox Studios.
This is where we drop leaks for our new projects. It can be hard to get by as an indie dev, so social media backs us up! ^^
Thanks for stopping by and we'll always be open to Inspiring Creation!
(Account founded by @Z4ckStudios)
⬇️ NFS Logo 📷
Looking for a community that's welcoming to all (morally) AND removes toxicity?
Welcome to Node Fox Studios ^^
We have kind members, good moderators, and a pretty cool server owner. Come hang out where you're welcome, we'd love to have you join us!
https://t.co/pNOQn4eRsq
What's this? Another game already?
Welcome to Planetarium, a pixel game where you create planets and watch life grow.
That's just the basics, wanna cause chaos? In Planetarium you can actually visit the life you create, wipe them out or move them to other planets!
Or the sun...
APR will be out soon!
Don't know what APR is? Have I never mentioned it?
Well then, I'm proud to annouce "A Popup Raid"! I've been sitting on the idea of this game for quite a while and after taking a break from my work, I've started to get ideas again.
Original concept sketch:
We're considering on using Godot for the demo and full version of Hue Quest!
Making my own game within my own game engine is problematic and my 3D renderer violates every rule in the book of web development, meaning it definitely isn't efficient if I'm coding gravity itself.
After several iterations, our show in production for 11 - 12 years has recieved its official name!
"F̶a̶l̶l̶e̶n̶ ̶L̶a̶n̶d̶s̶"
"T̶h̶e̶ ̶4̶t̶h̶ ̶R̶e̶m̶i̶t̶y̶"
"I̶n̶t̶e̶r̶s̶t̶i̶c̶e̶"
"Organic Rift"
Happy late 8th birthday to @Z4ckStudiosHQ!
(Not account age)
The Z4ck Studios business was created on April 7th, 2012.
Since then, we've been open to Inspiring Creation and bringing back the joy in entertainment by fighting large companies who's goal is to profit off of us!
just recently finished setting up our Patreon!
if you'd like to support us or retweet this, that'd be greatly appreciated ^^
the link can be found below: https://t.co/ny7lMJY36H
I'm proud to announce that Hue Quest will be getting a demo!
The final title will look something like "[REDACTED]: UPDATE" (It's getting kinda obvious what I'm doing with the REDACTED bit), the update name is meant to provide diversity, so it cannot be confused with other games.
I can proudly say that Hue Quest's logo for the Breach Protocol drop will allow HQ to retain its colourful nature!
Left: Old
Right: New (Hidden some aspects for anticipation)
in other words, it's easier to work with a blank canvas than to edit your previous code for large visual changes
PLUS, if you have OCD and your visual coding style has changed recently, it's a nightmare going through and fixing 5000+ lines of code
there's some context behind this!
when you make updates to add more features to your game, you're essentially writing more code than you're removing
however, when you make huge visual changes (which is what Breach Protocol does), you're basically just writing code for a new game