@SusanArendt I don’t know if you’ve already done these things but I’m about 15 hours into the game and found it much more enjoyable after I grabbed the gear suggested here: https://t.co/S0JhetFTFx
@SusanArendt The best part about living so close to the parks is that I can pop over for a walk around. I love walking around Epcot and doing the loop through the countries. Not everyone gets a kick out of just *being* there but I enjoy the fantasy of the parks. I hope you have a great day!
Growing up in #Toronto, I held #NYC in awe. Per the joke, one Torontonian changes the lightbulb, the other goes New York to make sure lightbulbs are still in. I had a *great* place to stay in the City: my cousin Maxine's rent-controlled place in a midtown doorman building.
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@JKashaar Tornado for me. It's the easiest way to see the logical flow of how the nodes that do the "real work" of the script are connected to each other (in my brain, at least.) All the other stuff is "just" the context that enables the flow of nodes to do their jobs.
@Bigrebo@Viewtifuljay83 I think the first quest step is "scary" because it could be any number of scraps. With the second I know as a player how many I'm signing up for. The first works better in a game where you have a "scanner" to help you find them in the world, though.
@Bigrebo@Viewtifuljay83 I love thinking about this.
1 item to collect? That's just a fetch quest, boo!
2 items to collect? Busywork, barely better than a fetch quest.
3 items to collect? Hmm, that starts to feel like a real quest step.
4 items? That's way too much! Gah!