@wolfsburgfl@Duhlorean98 The problem is you can't have it both ways. Sure make her a villain but you cant just handwave what she did. Lock her up and have her redeemed have Prof X come in and work with her. The movie gives her too much of an out when she ruined several people's lives.
@TheArsenalTom@the_Bradster007 Adding flavour to your world only helps sell it. We don't need to know what his favourite underwear is but a quick flash him working a job or payout of a cheque just adds a layer. Advocating for worse media format that doesn't promote critical thinking is crazy
24 hours after the announcement and #PSBlackout is already a partial success!
Players, creators and media continue to spread awareness about the downsides of a digital-only future, and why physical games are important. Keep educating people! Keep the backlash going!
We have some sad news to share, that Jennifer English will be stepping away from her role as the English voice of Gwendolyn, the main protagonist in Tides of Annihilation due to personal health reasons. She will continue to support the project in an advisory role.
Earlier in June, Jennifer informed us that she would no longer be able to continue in the role. While we were, of course, saddened by her decision, we completely understood and respected Jennfier in prioritizing her well-being. We are also deeply grateful for the care and responsibility she showed throughout this process.
During this transition, Jennifer remained incredibly supportive and, together with other members of our voice cast, helped us identify and connect with talented performers who could carry Gwendolyn forward while staying true to the character.
With Jennifer's support and recommendation, together with recommendations from other members of our voice cast, we've been fortunate to find an incredibly talented performer to carry Gwendolyn forward. Her recent work in video games left a strong impression on both Jennifer and our team—not only for the performance itself, but for the remarkable care and dedication she showed in understanding the character—and we're excited for players to experience her interpretation of Gwendolyn.
She's currently recording Gwendolyn's English performance for our upcoming gamescom 2026 hands-on demo. Players will hear her performance for the first time in the demo this August, as well as in select official updates shared across our channels during the same period.
We'd also like to thank Jennifer for everything she brought to the character and to the project. Her performance brought depth, strength, vulnerability, and heart to the role. We have truly enjoyed this journey together, and wish Jennifer all the very best, and most importantly, good health and happiness in whatever comes next.❤️
To our players, thank you for your continued support and understanding. We’re truly grateful to have you on this journey with us.
— The Tides of Annihilation Team
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
The UK government has dropped its plans to restrict VPNs after concerns from privacy and backlash
Officials said VPNs are widely used to protect people’s privacy so the government has decided not to introduce restrictions on VPNs for now.
Instead, it will move forward with other online safety measures while continuing to review how VPNs are used.
BANANA FISH is coming to Netflix in the US on August 12 with exclusive English and French dubs!
Dub voice cast:
• Ash Lynx: Brandon McInnis (English), Sébastien Baulain (French)
• Eiji Okumura: Jonathan Tanigaki (English), Grégory Laisné (French)
YouTube has just taken down the political discussion clip about the EU's Chat Control, and the video is no longer viewable in the EU.
This has been confirmed by several parties. The video is still available outside the EU.
@puheenaihefi podcast is a Finnish current affairs program with 60k subscribers. In this episode, Peter Sund, CEO of the Finnish Information Security Cluster (Kyberala ry) offered pointed criticism of the EU's new Chat Control directive, which was enacted under questionable circumstances.
Because the media is in Finnish, it is highly likely the censorship request came from a Finnish government official or a related party.
This makes it troublesome.
Because the Finnish constitution §12 guarantees freedom of expression.
Preventing political publications is a criminal offence: Abuse of Official Position, punishable by a fine or imprisonment for up to two years.
You can listen to this episode on Apple Music and Spotify.
Spotify link https://t.co/lw249mESyf
Dysfunctional YouTube link https://t.co/1kYDSECM5l
Chinese courts have ruled that gaming accounts, in-game items, and digital purchases can be passed on to family after death, setting a major legal precedent for digital ownership.
The decisions come from several court cases over the years, with judges ruling that these digital assets have real value and should be treated like other property. In one recent case, a mother was allowed to inherit her late son’s 87 gaming accounts.
The courts also ruled that platform terms of service cannot automatically block inheritance if the law permits it. However, personal data such as private messages and chat history remain protected and are not included.
A Brazilian PC gamer says he successfully sued Microsoft after his account was blocked and he was told to repurchase his digital games.
According to the user, a Brazilian court ruled that Microsoft must restore access to his account within 15 days or face daily fines.
The court also ordered the company to pay R$2,000 (around US$400) in compensation for moral damages.
The court document states that Microsoft must unblock the account linked to the user’s email and return access to all games and content associated with it.