#2xko_bugs#2XKO_VI
For some reason even though i get an air counterhit (garanteed knockodwn)
if the vi super 1 graces the opponent they just tech away?
(allways counter dosent work either)
#2XKO_VI putting it out there for anyone curious
earliest electric is 27 frames and for triple electric you need the 2nd and 3rd hits to be frame perfect ones or it drops (first is lenient cuz you are restricted by hitstun not height)
@Fickle_Platypus what helped me is that they do make some sense, for illa one s creates tentacles and the other s uses them, for vi one is for electrics other one is general punching, jinx is minigun traps and rocket launcher is not 100% but good for hour 1
Mid parry: loses to meaty 2l but parries bomb, even after that vi can still do a strike throw, but that can be OS'd with delay tech,
mash after parry loses cuz 2l/throw already coming out, 2l catches jumpstart.
@RiotShyvana i'm sorry for the mention but i put a lot of effort into writting this feedback and i'd like to feel like i gave it a fair shot at being read. congratulations to the illa team.
#2XKO_AlphaLab#2xko_illaoi so i didnt recive the sourvey that keeps getting mentioned so might as well share my thoughts here, if anyone feels otherwise please reply cuz i havent seen much discosure about illaoi. π§΅
the fantasy of this hunk of a woman thrashing you around like the waves just for the tides to change and use the power of a god to put you in a whirlpool right before they crush you like a tsunami is almost there, it just dosent flow like water just yet.