Thank you to all the amazing streamers who signed my #sajamslam stick! It was an honor to meet all of you and get something I designed signed by the people who inspired it. @Sajam and his team: Thank you for creating the event that inspired me to combine my work with my passion!
It’s more than a costume. It’s a dream!
The Captain America Classic Costume available in the Ultimate Edition comes with two amazing variants!
See them in action and pre-order now!
https://t.co/CKzMhjCxTy
Congratulations to @_MenaRD__, your Blink Respawn 2026 Street Fighter 6 Champion! 👑
Survived the bracket, took the crown, and punched his ticket to #CAPCOMCUP13 🎟️🔥
@birufgc I don't understand why people aren't hype for something new. I get wanting your fav to return, but we gotta try and innovate at some point, man
@FGC_Daily@tacoistired Arjun and yasmine arent in world tour theyre just completely new and Im open to that I dont want fighting games to constantly rely on nostalgia to sell season pass
@ngelbite I think it'll be a pass that we'll have to wait and see on. It def doesn't carry the nostalgia factor, but if they're a fresh take on the gameplay/archetypes, it might be an amazing pass in hindsight
@Sajam I am so excited to have some original characters in the game. I think a lot of the designs of the new characters for SF6 have been super dope, so excited to see how they play
If you're any kind of creator, listen to me.
You do not need AI to create 2D or 3D animation or art. Honestly, you dont even need to know HOW to animate yourself. Sometimes, all you need is an idea, a vision, patience, and the right artist who can bring that vision to life. And if you cant afford an artist yet, thats okay too. You can always learn, practice, fail, and improve yourself so that way you can spearhead your own projects. Another option is also just saving your money so you can "indie" fund your project.
I’ve done both. Ive hired animators, and Ive also learned how to do it myself because, honestly, I got tired of waiting on people. I got tired of being disappointed by speed, quality, communication, or work ethic.
Personally for me, at some point, it became a "Fine ill do it myself" type of situation and literally "picked up the pencil" myself.
And I did. It took years. A lot of frustration, a lot of late nights, a lot of self doubt, but every step forward came from actually showing up for myself and my work. No shortcuts. Not pretending im an animator. actually being one. Not letting a machine, make my journey FOR me. What drives me is passion, discipline, and doing the work over and over again because I love animation. The best part is looking back and seeing that my work improved because of ME. Because I kept going. because I gave enough of a shit to get better, thats real human growth, no AI needed. You can do it too. Start from nothing. become something.
Mid-level SF6 is so funny because you'll play "normal" street fighter for like 10 seconds then you're slammed into the reaction check olympics for the rest of the round.
KAGURABACHI ANIME OFFICIAL GIVEAWAY
To celebrate the Kagurabachi anime adaptation, we're giving away THREE shikishi signed by Taihi Kimura, the voice of Chihiro Rokuhira!
To enter, just:
1) Follow @kb_anime_en
2) Repost this post
The deadline to enter is May 24, 2026, at 11:59PM JST.
KAGURABACHI ANIME OFFICIAL GIVEAWAY
To celebrate the Kagurabachi anime adaptation announcement, we're giving away 10 teaser visual posters (not for sale)!
To enter, just:
1) Follow @kb_anime_en
2) Repost this post
The deadline to enter is May 10, 2026, at 11:59PM JST