Tested 'Performance Mode' against existing rendering APIs.
Sample: Frosty Frenzy tournament, 50 players first moving → end of game.
Specs: 9900K, RTX 2060, 2*8 GB RAM.
DX12 beats DX11 and new performance mode at the expense of higher hardware usage. Also, new mode uses DX11.
DX12 is so good on high end hardware. That said, do your own research, since your mileage may vary. 9900K + RTX 2060. 360° test on a mountain to the east of Misty Meadows, 3 runs averaged.
The improvement in FPS stability of this patch is insane. Standard deviation of frame times is 6 times better on average. Good job @FortniteGame@FortniteStatus
Winners are @lilhypnotize and @frotnote . I didn't expect so many RTs, so I decided to pick 2 winners instead of 1. Thank you all for participating. More of this stuff in the future. Waiting 24h for a reply from winners, otherwise picking another.
I'm very happy that my Reddit post helped so many people with @FortniteGame FPS issues. To celebrate this, I'm doing a giveaway of my PAID service which cuts input delay for building and aiming. To participate RT this and tag your favourite content creator. Winner in 48hrs. TY!
I'm very happy that my Reddit post helped so many people with @FortniteGame FPS issues. To celebrate this, I'm doing a giveaway of my PAID service which cuts input delay for building and aiming. To participate RT this and tag your favourite content creator. Winner in 48hrs. TY!
I made a Reddit post with the results of my work for the last couple of days. I don't usually ask for this, but RTs and upvotes are REALLY appreciated. Let's make sure that @FortniteGame doesn't ignore this problem. https://t.co/UQOf7EUEKQ
Little collaboration with @Dety0 and we figured out that setting textures to epic might improve frame times and hence reduce micro stutters especially during fights.
Please DON'T forget that these spikes ARE during 1 SEC of gameplay. No wonder the game feels like trash. Long story short, in 1 sec of gameplay your FPS goes from 170 to 80 TENS of times even though it's capped at 120 AND you're using RTSS AND this is on 9900K. This blows my mind
As you can see in these graphs, even RTSS can't keep up with these stutters, which is actually very rare. It's still better, but all I can say is that @FortniteGame really did fuck up this time...
https://t.co/LLk1H2bMy0 Same test as the last time (https://t.co/SJ62gmvqhC now FPS is capped with RTSS and not the ingame limiter As you can see frame times are way better, but I can definitely feel input delay even when capping at 144 (~7ms delay on top of everything else)
@Nymachy @FortniteGame No PC can run even stable 144fps in the current state of the game, so my advice is to set 144HZ in Nvidia Control Panel and still cap to 144. You can also experiment with up to 165, but if you won't get 165fps 95% of the time then it's not worth it at all
(1) Desperate workaround until Epic figures out FPS in @FortniteGame . If you have a high-end system(at least 7700K with decent RAM kit) and your FPS usually stays above 144, go and download RTSS https://t.co/N3he2hTplg Make your ingame FPS unlimited and cap framerate with RTSS.
@FortniteGame (2) Don't even bother if you have low-mid end hardware ( < R5 2600 or < 6700K). The game will definitely feel smoother BUT your input delay will increase. The more FPS your PC can produce, the less input delay you'll get. In my case with 9900K, 144 cap is the sweetspot.