Lil preview of one of the features of my new Housing tweaks plugin, Housingway. You can visualize collision and the distance at which furniture will regain collision when you phase through them!
The sphene trophy has a PULSATING bounding sphere that will re-enable it's own collision if you stand still in the right spot. Surely there's some jumping puzzle tech somebody could make with this? (The pink glow shows that is has no collision)
Lil preview of one of the features of my new Housing tweaks plugin, Housingway. You can visualize collision and the distance at which furniture will regain collision when you phase through them!
@AmeliaNova8419@Liangyyu You havent parsed until you've been in the RPR endgame dungeon heal parse trenches ๐ real ball knowers know that shit more competitive than Ultimates
Oh yeah, something I discovered while making this plugin... You can disable the culling by starting and cancelling a teleport. But things that were culled stay culled, so you can stand on invisible platforms like this ๐
@FunkyTK1@tegkkovSpice@xNanagi The point is that pvp bars have plenty of depth with their very minimalist layout, of course evolved mode will be different and designed around pve. If you think being able to hit 1-2-3 consistently throughout a fight requires skill, you're mistaken.
@Laehr_Sahbis Funny you say that... I just changed my culling fix to be a different method which has the consequence of restoring the light cycle in the void
SO, it's kinda a problem in Large Houses for designers who enjoy making conceptual, hyper detailed spaces.
Overall it will be a good update for the majority of the player base in ff14. To the dedicated housing mains, it's genuinely buns.
#FF14Housing