Very close. The screen (at least on my hardware revision) doesn’t have a plastic border. It’s edge-to-edge glass. The knobs are also slightly different, as yours have a break in the indent pattern and mine doesn’t. The gray scale caps on the four knobs aren’t quite as tall on mine as in the video.
It’s very impressive, though. Quite close. And who knows, maybe we’ve got different hardware revisions on some of these differences.
@acoyfellow@steipete Yes, it does seem wasteful. But if I change his PR then I’d be reviewing a PR that I contributed to. I don’t know what the etiquette is here.
I fully admit that it’s silly. It has been working, in my defense.
Yeah, we still do code reviews. It’s slowing things down a lot, and we have a huge back catalog of PRs that are very important but are hard to review.
We use CodeRabbit. We’ve got linting. It’s still just too much code.
But this morning an engineer sent me a PR to review that would have broken multiple systems. I caught it in review, thank goodness. But incidents like this make it hard to remove them.
Growing up, I had a friend whose little brother always addressed me by my full name.
“Oh, hello [first_name] [last_name].”
Or, “Are these your glasses, [first_name] [last_name]?”
It made me feel like an important historical figure. Like I was Genghis Khan or something. I have no idea why he did that.
I say this as a developer who uses AI a lot at work, but also has spent some time doing game dev as a hobby.
Skills will continue to be a huge advantage for as far into the future as I can see. Artists with AI will beat non-artists with AI. Animators, modelers, texture artists, whatever, they’ve got skills that will remain useful.
I am loving all the art in my feed today. The Astra stuff is cool, but I’m getting tons of art from regular artists doing it by hand (or mouse, or stylus, or whatever). Some of these artists are obscenely talented.
I love it. I hope my feed remains full of art and artists.
Agreed. My feed is a mix of stuff made with Astra and stuff made by artists. The Astra stuff is impressive and I’m enjoying it, but some of these artists are fucking incredible.
And the big difference is what would happen if you had me use AI to make art versus one of these artists. They’d kick my ass. They understand color theory and gesture and… a billion other things about art that I don’t.
I’m kinda playing slot machines when I ask AI for art. An artist has the knowledge and language to drive it intentionally in ways I can’t.
I’m sure these are still scary things for artists to see. Things are changing. But their skills aren’t becoming useless. If anything, I hope this drives up demand for their skills.
@scottastevenson Is there anything you can link me to that explains more, or maybe just ask Astra to write a bit about it and paste it here? I spent maybe 8 weeks trying to rebuild FF6 in Rust so I could do big, crazy mods like new gameplay modes, re-do the translation from scratch, etc.
Yeah, I feel the same way. Sometimes a feature is just big. Splitting it up into 30 little PRs introduces lots of opportunities for drift, so the whole thing doesn’t work anymore when it all gets merged. Plus if reviewers are just each individually looking at one small part, they may understand the detail, but not the broader picture which is arguably more important.
Not to mention that slicing a feature up creates a ton of PR stacking and rebase churn, and if a slice goes wrong then you may accidentally have a PR that breaks production until a later PR merges.
I think splitting into small PRs is a bit of a facile answer. It’s an obvious answer but it’s not clear that it actually helps.